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Solar Flare

   (1 review)
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About This File

DEATHMATCH ONLY! You can play single or co-op, but why bother? This level is designed for pure adrenalin pumping deathmatch action. Smaller in size, multiple exits in every room, sniper spots, secrets, and no monsters. The exit CAN be accessed by one player but it's a hell of a lot easier with 2.

*Story* You are fighting for control of your spacecraft, which is heading directly into one of the largest solar flares that ever existed on the sun. Cyborgs, disguised as your fellow crew mates, have been placed on the ship to make sure the ship goes into the sun. You're not sure what kind of contraband is in the cargo bay, but you accepted the mission to deliver it and now your life is at stake because of it. It's you against the cyborgs out in the lonely emptyness of space...


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lupinx-Kassman

  
A medium-sized and fairly convincing space vessel with a cool new sky texture of a solar flare. The author was credited a few times in other wads for his graphics work it seems.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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