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CROSST.WAD

   (3 reviews)
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About This File

Crosst.wad is a new Doom level to replace E3M5. It was designed mostly to be a single player level in the style of House of Pain, but it does support deathmatch and co-op play. It has three difficulty levels: skill level 2 and 1 are the same, skill 3 is fairly tough, and skill 4 should have you hurtin' and scraping for health and ammo. :)


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Unknown date

  
This is dated May 1994. It's a surprisingly good and violent level; you fight 301 baddies in a large, E3-style dungeon that's wandery enough to be entertaining but not too diffuse to get dull. The detailing is simple but imaginative. Suffers from a puzzle where you have to leap into what looks like an inescapable slime pit in order to raise a bridge (I had to look at the map in Doombuilder to work that out) but overall it's a superior map.

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Unknown date

  
Quite nice and big oldschool map. Has you running arround sometimes and opening a lot of secrets but that's the flavor of 1994 maps :). 4/5 - Optimus

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Unknown date

  
See my review for cross.wad (this is basically the same map). --3/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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