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HazMat23.Wad (for DOOM 2) Hazmat Proc 2.3

   (5 reviews)
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A return to Phobos base: General Union Aerospace's Hazardous Materials Processing Center (HAZMAT PROC). Big, complex deathmatch level. No dead ends, all weapons, lots of ammo. Primarily for deathmatch, try playing in teams; there's a lot of passages that can only open from one side-- opportunities for daring rescues. If you're only playing two players, it might take a while to hunt down your opponent.


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Reviewed as SP map. Quite enthusiastic, but in too many aspects too primitive. Confusing layout, too many hidden doors, way too repetitive, a shitload of unmarked doors. Author does not understand the concept of unpegging or is not interested in it. Hopeless gameplan (iff any), way too much ammo @ UV. Overall for what it offers, the map is 5-10 times too large. Rated as 1995 map: awful + 1 for the effort = small 2*, else 1.

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Unknown date

  
This is dated June 1995. It's a large and complex tech-castle in a classical E1 style; there's no texture alignment at all, but it has a good retro feel and almost 300 baddies. The layout is nicely non-linear, and you can wander about for ages. Which is a problem, because unfortunately the whole level bogs down in relentless key-and-switch hunting; it's one of those maps where a button at one end of the map lowers an anonymous wall at the other end.

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I liked it - holy christ cookies, get out your automap and some water

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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