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HazMat23.Wad (for DOOM 2) Hazmat Proc 2.3

   (5 reviews)
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A return to Phobos base: General Union Aerospace's Hazardous Materials Processing Center (HAZMAT PROC). Big, complex deathmatch level. No dead ends, all weapons, lots of ammo. Primarily for deathmatch, try playing in teams; there's a lot of passages that can only open from one side-- opportunities for daring rescues. If you're only playing two players, it might take a while to hunt down your opponent.


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Reviewed as SP map. Quite enthusiastic, but in too many aspects too primitive. Confusing layout, too many hidden doors, way too repetitive, a shitload of unmarked doors. Author does not understand the concept of unpegging or is not interested in it. Hopeless gameplan (iff any), way too much ammo @ UV. Overall for what it offers, the map is 5-10 times too large. Rated as 1995 map: awful + 1 for the effort = small 2*, else 1.

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This is dated June 1995. It's a large and complex tech-castle in a classical E1 style; there's no texture alignment at all, but it has a good retro feel and almost 300 baddies. The layout is nicely non-linear, and you can wander about for ages. Which is a problem, because unfortunately the whole level bogs down in relentless key-and-switch hunting; it's one of those maps where a button at one end of the map lowers an anonymous wall at the other end.

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I liked it - holy christ cookies, get out your automap and some water

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  • File Reviews

    • By NuMetalManiak · Posted
      here for the seventeenth installment of dwspd, the theme is to build a canyon. like the previous installment, this is a relatively common theme for mapping, therefore the maps are expected to be pretty decent, and well they mostly deliver. once again Fredrik's map is the first one, and it blows everything else out of the water. kind of a bad thing to make it the first map to be honest though, because it could make some players believe that the other maps after it would be just as good, but that won't be the case when you play the rest, as they don't really have as much bite as that one does. to further exemplify that, once again the MAP02 slot is disappointing in comparison, while MAP06 and MAP07 are both unfinished (nothing but layout in MAP06, while it's pretty much impossible to get the red key in MAP07. not the worst to offer, and Fredrik's map serves as an insane opening challenge.
    • By NuMetalManiak · Posted
      dwspd's sweet sixteenth installment focuses on the theme of abandoned mines. now that's a good map to make a theme on, MAP26 is a personal favorite of mine for Doom 2, and these maps as a whole do pretty well to capture that theme. of course there's a few weak ones like MAP02, but at least they adhere to the theme. many of the maps have low monster counts and low challenge overall. the exception is naturally Fredrik's map, one of his most unforgiving. pretty ballsy to actually make that the first map to play here (you don't need the blue key by the way). not much else to say overall, other than thematically speaking this did pretty great.
    • By NuMetalManiak · Posted
      here we have the fifteenth iteration of dwspd, which also invokes a specific set of rules known as WYSIWYG or "what you see is what you get". relatively speaking, no doors. which seems like it could be easy, a simple outdoor or cave-like map that completely lacks any doors works well enough. the first map is an example of what I'm talking about. ugly as fuck all with no detailing, but it does what it needs to do. the next two maps sadly actually have doors, which sort of ruins the theme. MAP03 is worse than MAP02 (MAP02 has a problem with the beginning as well as the key door not being marked), while MAP03 you can go through a certain fence. and yeah, there's only three maps, but not one of them is really good. MAP02 comes closest, and just because it has doors, it at least has windows so you can see what's behind. but this is easily a weak dwspd compilation that isn't worth checking out.
    • By Walter confetti · Posted
      Pretty good hell map in style of UD inferno maps (especially this map made me remember House of Pain), pretty good layout and gameplay.
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