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lkdethv1.zip (lake death)

   (2 reviews)
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A rather large pwad file that features a large lake with some nasty surprises. (WATCH YOUR BACK!!) There are no areas with 10 cyberdaemons, etc. and there is no weapon more powerful than the rocket launcher.


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Unknown date

  
A large, crude map, based around a few bare, gray arenas with water as floor texture. Starts out so-so, and progression throughout sometimes requires some wall-humping (as does finding all of the many secret areas), but the gameplay gets rather satisfying, with tons of ammo for tons of monsters, who usually pour out after walls open up when you press a switch or cross a linedef. Getting the rocket launcher was needlessly difficult, though. The last section looks alright. Meh. --2/5

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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