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Dangers from Deimos Labs

   (6 reviews)
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A tough DOOM level - pretty cool for my first.


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Would have called this "competent" - if it did not succumb to puerile stupid and kept throwing waves of lost souls at you. Automatic 2 point deduction.

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Unknown date

  
This wad is pretty darn good but you should make more map's and add custom song's and custom weapons and don't make the zombies say halt freeze stuff like that leave that too wolfenstein 3D thats all it has I give it 4 star's

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A classical-looking map, with some simple but nice architecture. The progression is mostly standard stuff, with one or two small traps and puzzles along the way (the blue key "puzzle" was nice). Much of the map is a bit too dark, perhaps. If the author had made it a litte less empty in terms of monsters, and hadn't added the unbelievably sucky new wake-up sounds, this would have been a solid old-school map. I love that exit room sign. --3/5

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Unknown date

  
Easy, but too simplistic. 2/5

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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