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Dangers from Deimos Labs

   (6 reviews)
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A tough DOOM level - pretty cool for my first.


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Would have called this "competent" - if it did not succumb to puerile stupid and kept throwing waves of lost souls at you. Automatic 2 point deduction.

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Unknown date

  
This wad is pretty darn good but you should make more map's and add custom song's and custom weapons and don't make the zombies say halt freeze stuff like that leave that too wolfenstein 3D thats all it has I give it 4 star's

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Unknown date

  
A classical-looking map, with some simple but nice architecture. The progression is mostly standard stuff, with one or two small traps and puzzles along the way (the blue key "puzzle" was nice). Much of the map is a bit too dark, perhaps. If the author had made it a litte less empty in terms of monsters, and hadn't added the unbelievably sucky new wake-up sounds, this would have been a solid old-school map. I love that exit room sign. --3/5

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Unknown date

  
Easy, but too simplistic. 2/5

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  • File Reviews

    • By JudgeDeadd · Posted
      It's been a while since I played Bioshock but I could still recognize some of the iconic locations. Seeing Bioshock's scripted sequences reinterpreted for Doom was fun. The enemy layout feels mostly like an afterthought, though.
    • By JudgeDeadd · Posted
      Not really that funny, and not particularly fun.
    • By JudgeDeadd · Posted
      This WAD hasn't really aged well. The gameplay isn't particularly interesting and the levels rely too much on over-using ZDoom features. The new sound effects are annoying, and the announcer's endless chatter on map04 gets downright infuriating. The ending levels are disappointing, especially the final battle which can be over in seconds. That said, the detailing looks nice in some levels.
    • By DecoyZulu · Posted
      The atmosphere was gripping and the level design good, for the most part. It was exciting to grapple with some new enemies and the double-chainsaw was a heap of fun. There was never a moment I wasn't really feeling it, either because I was low on ammo and I could hear a few dozen terrible things shuffling around for me or because I had picked up some goodies and it was time to, in turn, visit terrible things upon the enemy.    The only reason why my rating isn't 5/5 is related to that "low on ammo" remark listed above. I found myself myself at the final battle without either the health or ammo to feasibly beat the level and had to backtrack in my progress through the WAD to ensure otherwise. This wouldn't otherwise be a big problem except for the fact that I found the penultimate level to be something of a bullet-sink, not to mention a health-sink too, depending on how much ammo you had going into it in the first place.   This broke the flow of the WAD for me, but it's otherwise rather polished and I highly recommend it. I'm hungry to rip into the sequel.
    • By NuMetalManiak · Posted
      a fairly modern techbase level. nothing really to it, the combat is a little less fun than I originally expected, but it progresses alright. it's got an interesting name but on the overall onset doesn't offer all that much in comparison. relaxing.
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