New Title : DOOM Mouse Spinner v0.15 with KEYBOARD Support,
: AND toggle key to disable mouse forward/backward
Filename : DMS015.com
Modified by : Lincoln Yeoh
Email Address : firstname.lastname@example.org
Title : Doom Mouse Spinner (DMS) v0.12 beta
Filename : DMS.COM
Authors : Tom Klok and Dave 'Zoid' Kirsch
Email Address : email@example.com
Description : Ever had the problem of a monster or
deathmatch opponent sneaking up behind
you? Ever needed to turn around *now*?
With DMS, you can rotate your player
180 degrees with a click of the mouse!
Release note : This is a *BETA* release. DMS has been
tested with Logitech 3-button and
Microsoft 2-button mice. It should work
with others without problems. I don't
know what it would do with a CyberMan.
Release note for DMS v0.13
: Modified by Lincoln Yeoh so you can use a
user definable key on the keyboard to flip!
And added -n for people who don't want to use
the mouse buttons to flip.
Seems to work. If it doesn't. Tough! Go fix it.
: More modification so you can use a definable key
to disable/enable mouse y-movement.
Shortcomings - my code is ugly.
Does not clear left over keypresses after getting key
Construction : TASM 3.1, TLINK 5.1
What it is
DMS is a tiny TSR (1.3K bytes resident) that intercepts Doom's
calls to the mouse driver. By clicking the mouse buttons that you
define, it will instantly turn you 180 degrees -- facing the exact
opposite direction. Cranking up your mouse driver sensitivity can
allow you to do the same, but then your accuracy may fall off.
With this you don't have to make that compromise.
It supports mouse "chords". For example, if you have a 2-button
mouse you can set it up to spin you only when you press the left and
right mouse button at the same time. 3-button mice permit even more
combinations. I prefer the Middle+Right button chord on my Logitech.
LY> I prefer to flip with the keyboard, and leave the mouse buttons
for other stuff. That explains this patch :-). This makes it easier
to run forward, flip, run backward facing opponent, aim, fire, flip
back again to see where you're going. Also convenient if you back into
a door- flip, press spacebar..
Also seems like some people had problems staying on top of platforms
(tsk tsk), so I decided to add this for them.
Does it work for Deathmatch?
Sure, why not? It shouldn't cause consistency failure. Some
might consider it cheating, though.
LY> I think adding the keyboard support makes it a bit more fair now...
Mouse AND Keyboard is still better!
It'll only be cheating if I manage to add another feature.
How it works
Doom uses two standard Mouse API services:
function AX=0003h - mouse button status
function AX=000Bh - mouse delta mickey counts
A 'mickey' is the smallest unit of mouse movement... sort of like
a pixel on the screen. Every time Doom requests the new delta mickey
counts, the mouse driver returns the number of mickeys (X and Y,
positive and negative) the mouse has moved since the last request.
DMS hooks interrupt 33h, the mouse driver interrupt, and watches
for those two function requests. Whenever Doom asks for the latest
button status, DMS passes the request on to the mouse driver and then
checks to see if the special button(s) have been pressed. If they
have, it masks them out (tells Doom they never happened) and adds 180
degrees to the X-axis mickeys the next time Doom asks for them.
DMS 0.13 does that too, and also checks the keyboard- in al,060h
DMS was written in assembly language for small size. Source code
How to install it
Put DMS015.COM in your Doom directory, or some other directory in your
DOS path. Simply type 'DMS015' to load it. Be sure you load it AFTER your
mouse driver, not before, or it won't work. <-- Important!
'dms015 -?' or 'dms015 -h' will display some simple usage help. To
configure your own button preferences, run DMS with a parameter
indicating which buttons you want. The default is the right mouse
button. For example, if you prefer the Left+Right buttons to spin
you, enter 'dms015 -lr'. I use 'dms015 -n' for none - no spin using mouse
You can change your button definitions by running DMS again. It
will detect that it is already loaded and just update the buttons.
Same goes for the keyboard. However the message is wrong - default
means previous key setting not those stated in the message.
DMS may be loaded into conventional memory, or high memory (UMB's).
There really isn't any point in loading it high, however, as Doom doesn't
need much conventional memory and DMS only consumes 512 bytes resident.
Make sure you maximize the mouse sensitivity setting in Doom.
Anything less than full sensitivity will mean you'll turn less than 180
ENSURE that you have set your controller type to Keyboard and Mouse
in your DOOM config setup. Even if you are just using the keyboard
you need the mouse driver and mouse enabled under DOOM for it to work!
It should work with controller type set to just plain Mouse...
But that's a weird thing to do!
How to uninstall it
DMS doesn't include software to release itself. Sorry. Go
download the MARK/RELEASE tools, or just reboot after you're done.
DMS is Copyright (c) 1994 Tom Klok and Dave Kirsch. Permission
is granted to distribute it via any media (Internet, BBS, CDROM, etc)
as long as full attributions are maintained and the source code is
included. If you modify the source and build something new with it,
please have the courtesy of leaving our names on it as well and
mailing us a copy. If you are a CDROM producer and include this
package with your distribution, we expect a free copy of your disk as
compensation. Write to Tom Klok at firstname.lastname@example.org to notify
us and get a shipping address.
-- tk 12Aug94Th
I did try to email Tom and Dave a copy, but their email addresses don't seem
to work anymore. Anyone know their email addresses?
Thanks to you two anyway. Nice code - finally some PC code that even I can
Thinking of adding auxiliary keys/button for forward and backwards. Nah,
DOOM isn't a flight simulator!! :-). Tried that with DMS014. Doesn't work well
sometimes the keys are lost - lose key up events.. So forget that one.
Typing DMS015 by itself doesn't seem to select right button by default.
Can't be bothered to fix that!
-- LY 19 June 1995