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Memphis.wad

   (7 reviews)
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About This File

Having just discovered the secret entrance to the long lost unholy temple of Memphis you must proceed to infiltrate and destroy the remaining unholy hosts, then escape with your life. The authors recommend playing ultra violence, unless yer a fucking lame ass. There aren't any really big monsters because karl hates them, but be careful with your supplies anyway, because there ain't no such thing as a free lunch.


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Erick

· Edited by GuyNamedErick

  

Not bad for a WAD made 1994. For such an unholy temple, there aren't many traps to encounter and it's a little dull in some rooms, although some have some weird designs to make them stand out. The lighting is nice and the map isn't too confusing nor frustrating. The WAD might be good for a casual level to plow through, so it may be worth a shot if you are into some old obscure maps.

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Memfis

Unknown date

  
I guess I'm glad to know that the wad with a name so similar to my nickname isn't total crap. Well, the dungeons are boring for the most part but the lighting is nice and wow at the last area!

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Doomkid

Unknown date

  
Not that bad for 1994, but it hasn't stood the test of time well. Monsters fall with ease and there are some strange design choices, but hey.

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Guest

Unknown date

  
This is from May 1994. It's hard to judge. By modern standards it's very simple and primitive, but there is nonetheless a certain amount of panache. It has traps, lightsourcing, stalagmites, monsters that come out of the floor, a final battle etc. Nonetheless it is really just a featureless dungeon with a smattering of weak monsters, and wonky textures. It would probably have wowed them in mid-1994.

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  • File Reviews

    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
    • By lupinx-Kassman · Posted
      It sure is Bill. This minisode is as singleplayer as singleplayer can be, and its for doom2 despite doom1 map names being used. Guessing it was converted at some point and the textfile wasn't updated. Its still accurate about one thing though: it comes with psounds.wad. They're exquisitely obnoxious. Other than that the levels are decent. The layouts for the first three maps almost look like they were drawn without any grid. All of those vertical and horizontal lines were saved for map04, which looks to be completely made of squares and rectangles.
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