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ACADEMY.WAD

   (9 reviews)
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About This File

Ever wonder where all of those soldiers you :have to kill come from? Well, your curiosity :got the best of you, and you decided to find out.

:Bad idea.

:On a visit to the Aubrey Penhew Military Academy, :you were horrified to learn that the entire campus -- faculty, staff, and students -- have been :taken over by those Nefarious Demons From Beyond :Space and Time. You were stripped of your gear, :smacked around, and made to watch twelve straight :hours of "Fantasy Island" re-runs.

:Bummer.

:After enduring a half day of your one-time comrades :kneeling on their knees making "'da plane! 'da plane!" :jokes, you were ready saw off your ears with a butter :knife. Just as you were eyeying your plastic utensils, :the Sgt.-in-charge dashed in and announced that :the parade-in-review was about to start.

:You were unceremoniously thrown into a basement storage :room, your only company in the sudden solitude being :the pounding of your heart and the remembered sound of :Ricardo Montobaln spewing platitudes to the half-crazed :Tatoo.

:Around you, the once-dapper cadets could be heard :readying their soiled uniforms for a twisted :version of the weekly pass-in-review. You were about :to turn inward to try to decide if Tatoo and Mr. Rourke's :relationship was a mere working one or somehow something :more, when you realized that the griping of the cadets around :you had a decidedly dark tone to it. That alone was of little :surprise -- after all, they were possessed and all -- but :you'd been in the marines long enough to hear the truth behind :the growling, screeching, pea-soup-spitting words.

:The academy had a serious morale problem.

:Hope jolted your heart. You could use this knowledge. If only...

:That was when your hand touched the smooth barrel of the shotgun.

:You grinned evily. Now it was time to pay those bastards back. :You decided as you strode towards the door that, if there were :enough left alive, you'd make them watch "Starsky and Hutch"... :in German.

:With thoughts of Phillip Michael Glasier spouting :"Du! Kommen Sie hier!", you pressed the door and watched as it :started sliding upwards...


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SgtNickStoltz

  
It works, and it's a little boring. I spiced it up with Vanilla Brutal Doom and it's much morf fun with that. This wad comes with a sweet sound pack too! With killer clips from Beavis and Butthead to make sure your ears bleed within a couple minutes!

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Unknown date

  
Ever wondered what the "venetian blind crash" looks like in vanilla Doom? Here's your example WAD! The large outdoor area with the truckloads of pistol zombies can produce the effect fairly regularly. Ignoring that, it's basically just a lot of dull zombie spam that you mow down with ease. 1/5 -VV

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Unknown date

  
I thought this wad was pretty good for an oldschool Ultimate DooM map. It was easy to play with plenty of Shotgunners and Zombiemen to frag. You are faced with two Barons Of Hell when you get the Yellow Key. Overall, its not too bad. 4/5.-Candle M

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Unknown date

  
Dowload at your own risk

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Unknown date

  
noisy!

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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