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TOWER2.WAD

   (3 reviews)
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About This File

Episode 3 level 1 has always been kinda lame for me. Not much happening there....and the only way to crank it up a little was to hurry thru it. TOWER.WAD replaces E3L1 with what I attemped to be a "classic" type of DOOM level. Check out the "BARON TUBE". I should add that this wad was originally designed for CO-OP play, but has been edited for single player mode. (It's much more fun in co-op though). If someone should try it...and you think it's too busy...please let me know. : TOWER2.WAD has the HOM corrected in the center courtyard...plus minor cosmetic changes. :


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Unknown date

  
This is an old level. I file it in the "poor but enthusiastic" drawer. It's nothing like E3M1 at all - the layout is a sprawling techbase with a few dungeon textures - and objectively it's not very good. It has the angular, random look of an early level. There's a mass of BFG ammo. But it's never truly boring (except for a dark maze section), and there are lots of monsters. It feels as if the designer threw a bunch of ideas into his one shot at a Doom map.

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Unknown date

  
This was E3M7 of HEROES.WAD. It's awful, but I find it funny that even back then people hated Hell Keep. If the first reviewer is correct, it's good to know that some people know when to quit. But watch, that's gonna be me someday when I release MY first square-room wad and everyone shits on it. 1/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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