Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Xenomorph 'The complex'

   (9 reviews)
Sign in to follow this  

Guest

About This File

Specially designed for D/Match or Co-op. Fight in and around a huge complex building, finding the secret transporters and weapon caches to outsmart your enemy. In single player mode, Fire up Ultra violence, get outside with god mode on and watch the light show!!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zahid

  
decent oldie

Share this review


Link to review
Guest

Unknown date

  
This is a decent level from long ago. The complex nowadays seems undetailed, but it's still impressively large, and would probably have taxed a 386. The gameplay doesn't amount to much more than exploring a lot of similar-looking grey rooms in a giant building, but it's nostalgic and has a stark beauty of its own.

Share this review


Link to review
Guest

Unknown date

  
Nice atmosphere for '94 but boring gameplay. The author should've built the rooms first and the outside area second so the level design would've been less cramped and repetitive. Also, 1 required secret. 3.5/5

Share this review


Link to review
Guest

Unknown date

  
epic

Share this review


Link to review
Guest

Unknown date

  
The "Doom 2" version included has a missing texture.

Share this review


Link to review
Guest

Unknown date

  
A decent '94 WAD. The replacement night sky graphic, included as a separate file in the ZIP, is more appropriate than the standard E1 sky, IMO. The weapons placement is odd - there is a plasma rifle, but it is right next to the exit. However, you can use a teleport to circumvent key doors (an oversight on the author's part) and exit early. One of the imps (Thing 172) behind the crate barricade has the Deaf attribute set and is out of sight, so you can never kill it, hence 99% kills only. - N_A

Share this review


Link to review
yakfak

Unknown date

  
ahead of its time! difficulty is only casual but that's the best difficulty level, after all =P

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×