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Mike 1 ver.1.2

   (4 reviews)
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About This File

This is a large traditional doom level with many tricks and puzzles to try to work through. It features many tricks and mass killing! It is also a cool Deathmatch Level.


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Zahid

  
map of such huge size mostly contain thousands of monsters nowadays..sadly it only got 196 and weaker ones mostly,so emptiness is consequence.gameplay can be improved here as map's scale and design got potential..quite impressively otherwise keeping its era in regard....

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Unknown date

  
good for a 95 map, its quite long and has some interesting battles

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Unknown date

  
This is dated July 1995. You fight and kill 200-odd mostly weak monsters in a large, undetailed stone dungeon level. It moves fairly quickly, but it would have been much better if the design had been squashed to half-size - there are large stretches where you run down corridors with just one or two monsters, which is boring, and I ended up running past a lot of the action. It needed work.

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Unknown date

  
I liked it

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  • File Reviews

    • By NuMetalManiak · Posted
      wow, why DON'T I like this? hmm, it's because it confused the hell out of me. looks amazing, I just wish gameplay was significantly a lot more fun. I consider it bad when I don't have a clue where the fuck I'm going a lot, and while this fairs better than a number of other didy wads, in which I was certainly lost, there were still some moments of confusion. the gimmick of using a rope to climb is pretty neat, as are the sliding fences and stuff. but as neat as it is, I care about fluid gameplay a whole lot more.
    • By NuMetalManiak · Posted
      as much as I want to rate this higher, I can't. the themes are very nice to look at with the textures used and combat is good, but it really does leave you wanting more. it has a good beginning, good outside water area, and good lava area, nothing too grand, but that's fine.
    • By NuMetalManiak · Posted
      weird how this one uses the Grove midi. anyways, yes, this is challenging, but very setpiece oriented with a predominantly black color throughout. almost every fight involves usage of midtier enemies, and cybies can be used to infight when necessary. it's like a ribbiks map except without too much awesome detail, and that's okay. the wad played pretty nice with a decent curve.
    • By NuMetalManiak · Posted
      ah, finally got done with the purple edition. well, the Stomper guns are here, along with the rapid-fire rocket launcher, and what do you know, the enemies here are somehow a lot more enjoyable. say hello to the suicide bombers again, while the grells may actually be a much better flying enemy than the cacodemons. the possessed marines are douchebags and so are the immolators.   and what do we have for maps? mayhem, that's what. while not every map is a slaughtermap, these maps prove difficult in so many ways, although they were more frustrating than Orange's levels, for sure. look out for the secret slaughter arena in Benjogami's map, as well as the virtual insanity of the secret map. MAP17 will likely make you writhe due to its sheer girth, while the last two are pretty decent for slaughtermaps (though I personally recommend avoiding the secret fight in MAP18). MAP09 and MAP11 are also quite memorable. you want it hard, you got it here.
    • By Roofi · Posted
      A sexy slaughtermap dedicated to a sexy girl. Nina Dobrev 2 figures among my favourite slaughtermaps despite Nina Dobrev 1 was annoying to play.   This map has a lot of memorable parts :   - The very brutal start where you have to protect yourself from chaingunners by hiding behind a mancubus - The big castle courtyard where a very brutal fight happens. - The cute tree near the end surrounded by very viciously hidden arch-viles.   A more detailed review here (in french) : http://doomfrance.forumactif.com/t3832p25-boom-eternal-slumber-party   My demo on UV :DEMO  
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