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Mike 1 ver.1.2

   (4 reviews)
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About This File

This is a large traditional doom level with many tricks and puzzles to try to work through. It features many tricks and mass killing! It is also a cool Deathmatch Level.


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Zahid

  
map of such huge size mostly contain thousands of monsters nowadays..sadly it only got 196 and weaker ones mostly,so emptiness is consequence.gameplay can be improved here as map's scale and design got potential..quite impressively otherwise keeping its era in regard....

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Unknown date

  
good for a 95 map, its quite long and has some interesting battles

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Unknown date

  
This is dated July 1995. You fight and kill 200-odd mostly weak monsters in a large, undetailed stone dungeon level. It moves fairly quickly, but it would have been much better if the design had been squashed to half-size - there are large stretches where you run down corridors with just one or two monsters, which is boring, and I ended up running past a lot of the action. It needed work.

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Unknown date

  
I liked it

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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