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The Marina

   (9 reviews)
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About This File

I had two ideas in mind when I made this... First, I wanted to build a level around a concept. After playing Avatar's DM wads, I decided this was essential to it's success. Second of all, I wanted to try and make a level where you can walk onto water end end up underwater. And so it is. The underwater areas look really cool, and if you step off any surface into water, you'll end up there. Like wise, walk towards the shore and you'll end up on dry land.


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lupinx-Kassman

  
Brian Hess' DM maps are all quite creative. The gimmick this time around is deep water, and for 95' it is executed pretty well.

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Unknown date

  
One of the first wads I ever played, and a surprising one at that. Back then I was aware of the lack of room-over-room, but this wad demonstrates that there are always ways around the limitations of Doom. It's a neat little map, worth checking out. -EarthQuake ****

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Unknown date

  
Cool '95 level. Reminds me of the underwater effect from Duke Nukem, except without the swimming of course. 4/5

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Unknown date

  
A very nice little level. The room-above-room underwater effect is nice and inventive for the time. (fraggle)

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Unknown date

  
the underwatter idea was good but now adays with ports like zdoom the idea has become obsoleet 3/5

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Unknown date

  
Wierdest death sound ever.

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Unknown date

  
It was a great idea at the time. Altough it can now be easily done with source ports.

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