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The Marina

   (9 reviews)
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About This File

I had two ideas in mind when I made this... First, I wanted to build a level around a concept. After playing Avatar's DM wads, I decided this was essential to it's success. Second of all, I wanted to try and make a level where you can walk onto water end end up underwater. And so it is. The underwater areas look really cool, and if you step off any surface into water, you'll end up there. Like wise, walk towards the shore and you'll end up on dry land.


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lupinx-Kassman

  
Brian Hess' DM maps are all quite creative. The gimmick this time around is deep water, and for 95' it is executed pretty well.

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Unknown date

  
One of the first wads I ever played, and a surprising one at that. Back then I was aware of the lack of room-over-room, but this wad demonstrates that there are always ways around the limitations of Doom. It's a neat little map, worth checking out. -EarthQuake ****

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Unknown date

  
Cool '95 level. Reminds me of the underwater effect from Duke Nukem, except without the swimming of course. 4/5

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Unknown date

  
A very nice little level. The room-above-room underwater effect is nice and inventive for the time. (fraggle)

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Unknown date

  
the underwatter idea was good but now adays with ports like zdoom the idea has become obsoleet 3/5

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Unknown date

  
Wierdest death sound ever.

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Unknown date

  
It was a great idea at the time. Altough it can now be easily done with source ports.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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