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The Marina

   (9 reviews)
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About This File

I had two ideas in mind when I made this... First, I wanted to build a level around a concept. After playing Avatar's DM wads, I decided this was essential to it's success. Second of all, I wanted to try and make a level where you can walk onto water end end up underwater. And so it is. The underwater areas look really cool, and if you step off any surface into water, you'll end up there. Like wise, walk towards the shore and you'll end up on dry land.


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lupinx-Kassman

  
Brian Hess' DM maps are all quite creative. The gimmick this time around is deep water, and for 95' it is executed pretty well.

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Unknown date

  
One of the first wads I ever played, and a surprising one at that. Back then I was aware of the lack of room-over-room, but this wad demonstrates that there are always ways around the limitations of Doom. It's a neat little map, worth checking out. -EarthQuake ****

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Unknown date

  
Cool '95 level. Reminds me of the underwater effect from Duke Nukem, except without the swimming of course. 4/5

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Unknown date

  
A very nice little level. The room-above-room underwater effect is nice and inventive for the time. (fraggle)

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Unknown date

  
the underwatter idea was good but now adays with ports like zdoom the idea has become obsoleet 3/5

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Unknown date

  
Wierdest death sound ever.

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Unknown date

  
It was a great idea at the time. Altough it can now be easily done with source ports.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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