Here's my first WAD that I actually finnished. Here's the scoop: Your one of the many
people who are employed at the UAC, and your specific tasks varaies, now your stuck
with guard duty. One of the most uneventful jobs they could have signed you up for.
You get out of bed, take a ride to the local UAC research facility, and drag yourself
around the building looking for potential intruders. You accidentally doze off and when
you wake up, somethings different, but you can't place what. You try to get the
attention of a few system operators, but they just stand like zombies looking at their
screens. You take a shot at one to get their attention. Immediately, all of them pull out
pistols and aim them at YOU. Every one's after you, and to make things stranger,
these brown hellish things are after you. What exactly did happen when they tried the
long range teleporter experiment you wonder. Too late now, it's kill or be killed.
I wrote it, as a large level for death match, which your partner(s) may be anywhere,
too large to feel safe anywhere. You can play single player, or cooperatively, but it's
nowhere near as interseting as DeathMatch, especially a 4 player DeathMatch
(provided one of them doesn't decide to goto the exit first-thing).
I've changed 3 graphics, added new music, and one sound. It's for Episode 1,
Mission one, you need the registered copy of DOOM. It includes a Wad1to2 MAP file
for conversion into DOOM II.
Title : Hide, Seek, and Survive!
Filename : HS&S.WAD
Author : Theodore K. Schundler
Email Address(es) : SpookU@AOL.COM, TedOnline@AOL.COM
Description : DEATCHMATCH level for DOOM
* Play Information *
Episode and Level # : Episode 1 Map 1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sound(s) : Yes
New Graphic(s) : Yes
New Music : Yes
Demos Replaced : 0
* Construction *
Base : New level from scratch
Editor(s) used : DOOMCAD
Creative Wave Studio
(Possibly a few others)
Known Bugs : No Known Bugs
* Copyright / Permissions *
The background music was from a file called MOODY.MID that I found
on my computer. I'm not sure where it came from, probably a friend or
something, but anyway, I'm not the one who made it.
Also, the Player Dying sound was *borrowed* from "The Mask".
You can give it to anyone, provide this file is included.
If you use this WAD as a base for expansion, try to get me
a copy of your new WAD, and mention that it origonated from
* Where to get this WAD *