Title : CROSSING ACHERON 2.2, 2nd Canto in INFERNO Series
Copyright @1995 by John W. Anderson
Author : John W. Anderson (aka Dr. Sleep) for DOOM II
E-mail Address : email@example.com
Other Files by Author : "And Hell Followed," Episode 4, Level 7 of *The
Ultimate DOOM* by Id Software;
"Dante's Gate" v2.2 (1st Canto, INFERNO);
: Several more to follow in
*DOOM II: The Master Levels* by Id Software;
: For HERETIC v1.0
Misc Author Info : DOOM has been very good to me.
Additional Credits : Antony Burden and Simon Oke for DETH v2.4;
: Rapha‰l Quinet and Brendon J. Wyber for DEU 5.21;
: War Machine for endless Deathmatch tests
: Terry C. Ramey and Sebastian Kirke for BETA critiques
and other witty and useful suggestions;
: Patrix for being such a swell guy;
: My pal Howard "Desdinova" Rider for his patience;
: Morgana, Chris Klie, and all the folks in
Compu$erve's Action Games [go ACTION];
: Nicholas Bell, who started it all with DOOM PITS;
: Jim F. Flynn for his definitive DOOM 2 LineDefs doc;
: Shawn Green, American McGee, John Romero, and
everyone at Id Software!
Description : CROSSING ACHERON is the second level in the INFERNO
series. Having passed through DANTE'S GATE and
survived, you now find yourself in a keep on the
shores of the river Acheron. This is the second
leg of the journey in your search for Beatrice.
Your guide, Virgil, is nowhere to be found.
"He's buggered off!" you think to yourself; but
you have no time now to even think: you are
immediately challenged by several Demons, and in
the distance you hear the eerie purring of the
Arch-Vile (just be sure not to stare at him for
too long before you start running.) As usual,
you dispatch what fiends you may and begin the
task at hand.
Your goal? To get the hell out of this place as
quickly as possible and find your beloved Beatrice.
You only hope that she has already passed through
this hell-hole to a safer haven beyond. If only
you could hold her in your arms again, you know
what you would say:
"Gimme some sugar, Babe."
CROSSING ACHERON (pronounced 'ak eron) is the second
level in a series that began with DANTE'S GATE.
For any of the two or three of you out there who
have read Dante Alighieri's masterwork
THE DIVINE COMEDY -- or even only "Inferno" --
I'm sure you've been able to appreciate the many
allusions to this work in DOOM. I have tried to
take a tack of my own along the same lines. (I do
this not only because I think the idea is neat, but
so that people will think that I'm very clever.)
I'm not so na‹ve as to expect everyone to rush out
and get a copy of "Inferno" (I mean, it IS pretty
tedious stuff, at times), but it's well worth the
read -- and a little patience is a virtue that is
(By the way: Acheron is a river in Hell (basically).
But don't look for any rivers in here: I tried it
several different ways and just wasn't convinced.)
Thanks. Hope you like it.
Instructions : Put ACHRON22.WAD in your DOOM directory, type
"doom2 -file achron22.wad -warp 3 -skill <#>"
(Or, to play advanced, skill 4, also put the file
ACHRON22.BAT in your DOOM directory and type
Disclaimer : I assume no responsibility for anything of any sort
in any way, shape, or form--now, then, henceforeward
in this life (or the next several) for any screw-ups
or even minor inconveniences this PWAD causes you,
your family, your relatives, friends, ancestors,
associates, employers, pets, neighbors, lovers,
congressional representatives, nor any other person--
living, dead, or undead -- that you have or will ever
have any contact with in even the slightest form.
This PWAD has been tested and tested ad infinitum, so
it shouldn't mess with your computer or anything else
remotely associated with it. But if it DOES, then
too damn bad. Don't come cryin' to me.
* Play Information *
Episode and Level # : E3
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : All
New Sounds : No
New Graphics : Yes
Demos Replaced : No
* Construction *
Base : New level from scratch, 5 revisions
Build Time : A really, really, really long time
Editor(s) used : DETH 2.3 by Antony J. Burden and Simon Oke;
DEU 5.1, 5.21, and 5.21GCC by Rapha‰l Quinet
& Brendon J. Wyber;
DEU-ii by ADLER
Other Utilities : BSP v1.1w by Colin Reed;
EnDoomer v1.0.1 by Zink the Dink;
Reject Map Builder v2.1 by Jens Hykkelbjerg;
Adobe Photoshop v2.5;
Paint Shop Pro v2.0
DOOMTex v1.0c by Steve McCrea
Known Bugs : Rush Limbaugh and Newt Gingrich
* CROSSING ACHERON Revision History *
v0.0 06/10/94 Acheron.wad. Original release for DOOM v1.2.
v1.666 09/23/94 Acheron6.wad. Enlarged with new areas, Fast Doors
and Lifts added for DOOM v1.666. No bugs to fix.
v2.0 10/12/94 Acheron2.wad. Enhanced for DOOM II v1.666 with new
monsters, textures, the works.
v2.0a 12/05/94 Acheron2.wad. No changes except for endoom data. .UUE
encoded for posting in alt.binaries.doom. Should be
compatible with version 2.0.
v2.1 xx/xx/xx There is NO version 2.1. G'day Bruce.
v2.2 07/05/95 Achron22.wad. Rather major overhaul, making the
level much tougher than before. A few texture
changes were called for, plus some twiddling here
and there -- and a couple of surprises. Also added
a terrific new sky texture. Tested with DOOM
II 1.666, 1.7a, 1.8, and 1.9.
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels. Please.
You MAY distribute this WAD, provided you include this file, with
no modifications. You MAY distribute this file in any electronic
format (BBS, Diskette, CD, etc) for non-profit purposes, as long as
you include this file intact (for instance, you may include it on a
CD that comes free with a book or magazine).
You MAY NOT distribute this WAD on any commercially released CD collection,
any shareware CD, or any other CD for which you charge a fee of any
sort without my prior permission. If you do, I will pursue all legal
means available under copyright law.
* Where to get this WAD *
CompuServe, Action Games Forum (GO ACTION), Library 21, DOOM II levels.
FTP: ftp.cdrom.com /.2/idgames/levels/doomii/a-c or .../newstuff
(This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)