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CROSSING ACHERON 2.2

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CROSSING ACHERON is the second level in the INFERNO series. Having passed through DANTE'S GATE and survived, you now find yourself in a keep on the shores of the river Acheron. This is the second leg of the journey in your search for Beatrice. Your guide, Virgil, is nowhere to be found. "He's buggered off!" you think to yourself; but you have no time now to even think: you are immediately challenged by several Demons, and in the distance you hear the eerie purring of the Arch-Vile (just be sure not to stare at him for too long before you start running.) As usual, you dispatch what fiends you may and begin the task at hand.

Your goal? To get the hell out of this place as quickly as possible and find your beloved Beatrice. You only hope that she has already passed through this hell-hole to a safer haven beyond. If only you could hold her in your arms again, you know what you would say:

"Gimme some sugar, Babe."

CROSSING ACHERON (pronounced 'ak eron) is the second level in a series that began with DANTE'S GATE. For any of the two or three of you out there who have read Dante Alighieri's masterwork THE DIVINE COMEDY -- or even only "Inferno" -- I'm sure you've been able to appreciate the many allusions to this work in DOOM. I have tried to take a tack of my own along the same lines. (I do this not only because I think the idea is neat, but so that people will think that I'm very clever.) I'm not so naïve as to expect everyone to rush out and get a copy of "Inferno" (I mean, it IS pretty tedious stuff, at times), but it's well worth the read -- and a little patience is a virtue that is often well-rewarded.

(By the way: Acheron is a river in Hell (basically). But don't look for any rivers in here: I tried it several different ways and just wasn't convinced.)

Thanks. Hope you like it.


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Eris Falling

  

Liked it. I was surprised by how atmospheric the map was given its age, and it reminded me a bit of Virgil from the Master Levels, also by Anderson. As I suppose was to be expected, gameplay here is very easy, and health and ammo are given out very generously, but it's all engaging enough to avoid boredom. Good stuff.

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Glaice

  

Pretty good map but should have been placed on episode 2 or 3 to match the sky with the map's atmosphere.

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JudgeDeadd

  

I do like the abundance of hidden rooms and secret passages. I don't think the Doom 2 monsters are used very well (I think the mapper didn't have much experience with them yet), and the abundant ammo and powerups mean that even on UV the gameplay is rather trivial.

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Guest

Unknown date

  
An absolute classic. Nuff Said. ***** -PC

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Guest

Unknown date

  
GOOD MAN!

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Guest

Unknown date

  
Classic WAD, lots of fun to play. Perfect for it's time. -r_rr

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Guest

Unknown date

  
John "Dr. Sleep" Anderson has given us another great map with Crossing Acheron. Item placement is pretty good for the most part, and enemy placement is decent except for some Chaingunners hidden behind fake walls which I thought were a bit cheap. Still, the map is fun to play and has plenty of secrets to discover. Texture usage may be boring in some areas, but the lighting is pretty good and the map is generally pleasing to look at. A solid map from a good mapper. 4/5 -Reckoner

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  • File Reviews

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      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
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      A tough speedmap made by Death-destiny with many questionable textures choices but I really enjoyed the moody atmosphere thanks to the music. However , this map is not as tough as others death-destiny's works even if a lot of monsters encounters happen in cramped spaces.   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My saveless demo done on UV: HERE
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      Clearly not the best work from Didy but a good level after all. The map is short and has no secret. The totally brown techbase and the brown landscape were not really memorable but I loved the beach and the underwater area near the end. The gameplay frustrated me a bit because of the abuse of sniping enemies at the beginning and the also the lack of armor. UV-max is impossible too because an enemy is stuck.   My usual french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#140928   FDA Demo : Here
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