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CROSSING ACHERON 2.2

   (16 reviews)
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About This File

CROSSING ACHERON is the second level in the INFERNO series. Having passed through DANTE'S GATE and survived, you now find yourself in a keep on the shores of the river Acheron. This is the second leg of the journey in your search for Beatrice. Your guide, Virgil, is nowhere to be found. "He's buggered off!" you think to yourself; but you have no time now to even think: you are immediately challenged by several Demons, and in the distance you hear the eerie purring of the Arch-Vile (just be sure not to stare at him for too long before you start running.) As usual, you dispatch what fiends you may and begin the task at hand.

Your goal? To get the hell out of this place as quickly as possible and find your beloved Beatrice. You only hope that she has already passed through this hell-hole to a safer haven beyond. If only you could hold her in your arms again, you know what you would say:

"Gimme some sugar, Babe."

CROSSING ACHERON (pronounced 'ak eron) is the second level in a series that began with DANTE'S GATE. For any of the two or three of you out there who have read Dante Alighieri's masterwork THE DIVINE COMEDY -- or even only "Inferno" -- I'm sure you've been able to appreciate the many allusions to this work in DOOM. I have tried to take a tack of my own along the same lines. (I do this not only because I think the idea is neat, but so that people will think that I'm very clever.) I'm not so naïve as to expect everyone to rush out and get a copy of "Inferno" (I mean, it IS pretty tedious stuff, at times), but it's well worth the read -- and a little patience is a virtue that is often well-rewarded.

(By the way: Acheron is a river in Hell (basically). But don't look for any rivers in here: I tried it several different ways and just wasn't convinced.)

Thanks. Hope you like it.


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Argenteo

·

  

Second in the Inferno series, I like the castle theme, cool lighting and that lovely sky. Too easy now. It was one of the first wads I played. It's a classic.

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Tristan

  

Liked it. I was surprised by how atmospheric the map was given its age, and it reminded me a bit of Virgil from the Master Levels, also by Anderson. As I suppose was to be expected, gameplay here is very easy, and health and ammo are given out very generously, but it's all engaging enough to avoid boredom. Good stuff.

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Reisal

  

Pretty good map but should have been placed on episode 2 or 3 to match the sky with the map's atmosphere.

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Havoc Crow

  

I do like the abundance of hidden rooms and secret passages. I don't think the Doom 2 monsters are used very well (I think the mapper didn't have much experience with them yet), and the abundant ammo and powerups mean that even on UV the gameplay is rather trivial.

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Guest

Unknown date

  
An absolute classic. Nuff Said. ***** -PC

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Guest

Unknown date

  
GOOD MAN!

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Guest

Unknown date

  
Classic WAD, lots of fun to play. Perfect for it's time. -r_rr

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Guest

Unknown date

  
John "Dr. Sleep" Anderson has given us another great map with Crossing Acheron. Item placement is pretty good for the most part, and enemy placement is decent except for some Chaingunners hidden behind fake walls which I thought were a bit cheap. Still, the map is fun to play and has plenty of secrets to discover. Texture usage may be boring in some areas, but the lighting is pretty good and the map is generally pleasing to look at. A solid map from a good mapper. 4/5 -Reckoner

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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