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INVASION... Level 1--Contamination

   (19 reviews)
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About This File

This is level 1 of a 9 level storyline episode.

You thought it was all over after you finished the grand tour in hell after Episode 3 -- Inferno.

Well, Mars Base has sent in an urgent distress call and this time you are called again for one final encounter against the... INVASION!


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Guest

Unknown date

  
Not as good as the sequal, but still a 5/5 for fun.

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Guest

Unknown date

  
Impressive, atmospheric wad for its time, but it hasn't aged well. The rooms are very square with little detail for the most part, and the layout isn't that great. The thing that really drags this pwad down, though, is the tunnel system. Seriously, it's the one bad part in what would've been a good wad. 3.5/5

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Guest

Unknown date

  
Thy flesh consumed may be after inferno, but this sure adds to the storyline alot better than tfc

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Guest

Unknown date

  
One word: EPIC!!! -GG

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Guest

Unknown date

  
I remember playing this wad when i was a little kid at my dads old computer. This wad doesn't only have great level design, the music is really great too. 5/5'd

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Guest

Unknown date

  
And his cool status bar was used by several other pwads, like Tree3 (doom1 pwad by Greg Lewis), and Newdoom1 (compiled by Frank Provo). It should remain as one of the best 94's wad, played even today, 12 years after, with pleasure!!! 5/5 - Jive

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Guest

Unknown date

  
One of the greatest wads of all time. 5/5

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Lightning Hunter

Unknown date

  
This map was not bad for its age. There were a few clever traps that were far ahead of its time, and the texture usage and lighting was decent. However, there were a few annoying mazes, and parts of the map you could get stuck permanently if the wrong order is taken (I got stuck in two places and had to idclip). Overall, this is a '94 map worth checking.

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Guest

Unknown date

  
This is a superior level from May 1994. The environment reminds me of System Shock, although I believe that System Shock came out a few months after this. It's a classic. It's polished, there's a steady stream of action, the environments are generally big and good-looking, and it has atmosphere. It's a class better than ninety per cent of levels from 1994 and most from 1995, and it's also better than Pop Will Eat Itself, the band.

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Guest

Unknown date

  
Another under-rated Classic wad. The prequel to invade2.wad(an incredible wad), it's not quite as detailed, but the atmosphere is there. Get this one and enjoy as you'll feel like you're actually on, The Inquisiter (space ship).

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Guest

Unknown date

  
Priity good classic wad too bad the author coulden't complete the project.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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