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INVASION... Level 1--Contamination

   (20 reviews)
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About This File

This is level 1 of a 9 level storyline episode.

You thought it was all over after you finished the grand tour in hell after Episode 3 -- Inferno.

Well, Mars Base has sent in an urgent distress call and this time you are called again for one final encounter against the... INVASION!


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pulkmees

  

This is...a spaceship map made in 1994. And it IS well made for 1994, but it does have dated elements in it. There's a central area with a teleport ambush. Then there's loads of rectangular rooms with shotgunners and then there are the cramped vents/tech tunnels with loads of imps with lifts in between them.

    There's also a big flaw in the map. IF you get to a certain big room without the red key, you're stuck. There are also a couple of crusher traps, that require some fast thinking. Ammo is plenty. I would still recommend playing this just to see what 1994 were like.

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Guest

Unknown date

  
Not as good as the sequal, but still a 5/5 for fun.

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Guest

Unknown date

  
Impressive, atmospheric wad for its time, but it hasn't aged well. The rooms are very square with little detail for the most part, and the layout isn't that great. The thing that really drags this pwad down, though, is the tunnel system. Seriously, it's the one bad part in what would've been a good wad. 3.5/5

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Guest

Unknown date

  
Thy flesh consumed may be after inferno, but this sure adds to the storyline alot better than tfc

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Guest

Unknown date

  
One word: EPIC!!! -GG

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Guest

Unknown date

  
I remember playing this wad when i was a little kid at my dads old computer. This wad doesn't only have great level design, the music is really great too. 5/5'd

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Guest

Unknown date

  
And his cool status bar was used by several other pwads, like Tree3 (doom1 pwad by Greg Lewis), and Newdoom1 (compiled by Frank Provo). It should remain as one of the best 94's wad, played even today, 12 years after, with pleasure!!! 5/5 - Jive

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Guest

Unknown date

  
One of the greatest wads of all time. 5/5

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Lightning Hunter

Unknown date

  
This map was not bad for its age. There were a few clever traps that were far ahead of its time, and the texture usage and lighting was decent. However, there were a few annoying mazes, and parts of the map you could get stuck permanently if the wrong order is taken (I got stuck in two places and had to idclip). Overall, this is a '94 map worth checking.

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Guest

Unknown date

  
This is a superior level from May 1994. The environment reminds me of System Shock, although I believe that System Shock came out a few months after this. It's a classic. It's polished, there's a steady stream of action, the environments are generally big and good-looking, and it has atmosphere. It's a class better than ninety per cent of levels from 1994 and most from 1995, and it's also better than Pop Will Eat Itself, the band.

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Unknown date

  
Another under-rated Classic wad. The prequel to invade2.wad(an incredible wad), it's not quite as detailed, but the atmosphere is there. Get this one and enjoy as you'll feel like you're actually on, The Inquisiter (space ship).

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Guest

Unknown date

  
Priity good classic wad too bad the author coulden't complete the project.

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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