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CRINGE!

   (13 reviews)
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About This File

CRINGE! is a full replacement for the entire 2nd episode of id Software's DOOM. All modes of play and all difficulty levels are available in CRINGE!


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Meril

  

For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.

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NuMetalManiak

  
these levels don't play very well. nice music though.

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Doomkid

  

Above average 1994 maps, but not unplayable. Legendary music we all know and love.

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Guest

Unknown date

  
typical crappy 1994 wad blah blah WAIT WHAT'S THIS? Memento Mori music? Holy crap. Yeah, the only reason you'd want to play this is to hear early versions of Mark Klem's MM music. There are just too many 1994 mistakes (mandatory secrets, endless hallways, STARTAN3 etc.) for it to be enjoyable. 2.5/5

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Guest

Unknown date

  
I will be pleased to see the name of the author(s) here: Mark A. Klem (E2M1-E2M8) & Eric Sargent (E2M9). The real name of this Pwad is "MK_DOOM", alias "Cringe!" (MK: letters of Mark Klem). New sprites, new textures, and new music by Mark. Made on Sept 1994, updated on 1995 (all the stuff was merged to build a single Pwad). It should be legendary: you'll have great fun to play it, and its principal author is one of the most famous music's author for Doom (and other)!!! Jive.

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Guest

Unknown date

  
Nonsense. This is an excellent episode.

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Guest

Unknown date

  
MK is great musician but poor mapper

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Guest

Unknown date

  
One of the first full episode wads I ever played. Gets a 5 for the music alone. The levels themselves are pretty nice, some unconventional layouts for 95. All sprites and some textures are recolored to have a colourful, corroded look, some people will probably hate it but I loved it. A bit too easy and some dodgy texture alignments, but still lots of fun!

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Guest

Unknown date

  
YUCK. Don't get this one. Steer clear. For good.

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Guest

Unknown date

  
Mostly average levels (not bad for '95), some fun moments, good music.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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