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CRINGE!

   (13 reviews)
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About This File

CRINGE! is a full replacement for the entire 2nd episode of id Software's DOOM. All modes of play and all difficulty levels are available in CRINGE!


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Meril

  

For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.

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NuMetalManiak

  
these levels don't play very well. nice music though.

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Doomkid

  
Average 1994 maps, but not unplayable. Legendary music we all know and love.

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Guest

Unknown date

  
typical crappy 1994 wad blah blah WAIT WHAT'S THIS? Memento Mori music? Holy crap. Yeah, the only reason you'd want to play this is to hear early versions of Mark Klem's MM music. There are just too many 1994 mistakes (mandatory secrets, endless hallways, STARTAN3 etc.) for it to be enjoyable. 2.5/5

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Guest

Unknown date

  
I will be pleased to see the name of the author(s) here: Mark A. Klem (E2M1-E2M8) & Eric Sargent (E2M9). The real name of this Pwad is "MK_DOOM", alias "Cringe!" (MK: letters of Mark Klem). New sprites, new textures, and new music by Mark. Made on Sept 1994, updated on 1995 (all the stuff was merged to build a single Pwad). It should be legendary: you'll have great fun to play it, and its principal author is one of the most famous music's author for Doom (and other)!!! Jive.

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Guest

Unknown date

  
Nonsense. This is an excellent episode.

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Guest

Unknown date

  
MK is great musician but poor mapper

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Guest

Unknown date

  
One of the first full episode wads I ever played. Gets a 5 for the music alone. The levels themselves are pretty nice, some unconventional layouts for 95. All sprites and some textures are recolored to have a colourful, corroded look, some people will probably hate it but I loved it. A bit too easy and some dodgy texture alignments, but still lots of fun!

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Guest

Unknown date

  
YUCK. Don't get this one. Steer clear. For good.

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Guest

Unknown date

  
Mostly average levels (not bad for '95), some fun moments, good music.

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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