ID Game Title : DOOM I v1.9
Title : Contesa Mortis (Match of Death)
Level : Episode 1, Mission 1 (E1M1)
Filename : CMORTIS.WAD
Author : John Harris
Email Address : firstname.lastname@example.org
Homepage : <URL: http://www.iac.net/~jfharris>
Description : Deathmatch is the central design theme in
this PWAD. Detail was paid to the layout
and different playing styles encountered
during deathmatch play. The winner will
be the best player - not the luckiest or
the one who can guard key positions.
There are no invulnerable places to sit
and wait. There are a few tricks, puzzles,
and hidden stuff. Above all, this PWAD
was designed to have fun fragging friends.
(say that ten times fast).
Weapons present : All except the BFG9000. Everyone starts
with a shotgun and green armor. Then you
have to hunt for the rest.
Interesting point : Players start in a series of corridors outside
about this PWAD : the main map area -- therefore you don't pop up
next to another player and get quickly fragged
(I hate it when that happens). Also, although
not a new concept, the exit is coorperative.
(Ludus interuptus bothers me).
Size : The map is small. There are more than
260 sectors with different lighting effects
therefore the PWAD expanded is about 100 KBytes.
Build time : Many hours of designing the map, aligning
textures, setting light levels, setting
sector tags, and testing. I enjoyed
Requests : If you like this PWAD, let me know. If
you think it is terrible, let me know that
too. Explain why you do/don't like it. I
have three others I will make available if there
is a demand for good Deathmatch PWADs (if this
one is indeed good -- my friends and I think
it is good but I think they only say that out of
fear of my rocket launcher).
Additional Credits to : ID, DEU, BSP
* Play Information *
Episode and Level # : E1M1
Single Player : YES (look around if you want)
Cooperative 2-4 Player : YES (if you want to DEATHMATCH that way)
Deathmatch 2-4 Player : Yes (I've been kind to network starts)
Monsters : No
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : DEU 5.21 (the best of all editors IMHO)
Node Builder : BSP 1.2x
Known Bugs : None
DOOM version : v1.9
* Copyright / Permissions *
Authors may use this level as a base to build additional levels if they
contact me and send me the modifications - more out of interest than
You MAY distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
* Where to get this WAD *
Where all DOOM related stuff is found.
Other PWADs written by me: LED.ZIP, OCTOBER.ZIP, DM_ALPHA.ZIP