Title : MIA Search and Rescue III --THE TRILOGY CONCLUDES!
Filename : MIA3UFO.ZIP "MIA Search and Rescue III .WAD"
Author : Rob Jones (M.D., CAPT, MC, USAF; Harvard '85)
Email Addresses : email@example.com
Synopsis: An incredible new .wad featuring:
++> New graphics, sounds, and textures (including
a non-repeating sky)
++> Two awesome new sprites!!!
++> Intentional, evil, and twisted use of the AV bug
(download the awesome [but less pernicious]
WTRFRONT.WAD by Scott F. Crank if you wish hints
on surviving the Graveyard of Hell)
++> Surprises around every corner.
++> A devastating "Lady or Tiger" endgame
*** Message Begins** Uttermost secret OMBRA** EYES ONLY ***
*** Penalty for unauthorized access is terminal midwipe ***
9th day of Lincoln 3 A.H., 0045 Z
By dint of brain, brawn, (and fast code typing), you
miraculously completed the *impossible* suicide mission (MIA_SAR2.WAD)
a certain Alien Defense Select Committee politico forced us into
giving you. Sorry, but the Corps only follows orders... and you'll
be glad to know that the Osprey project has been saved from future
budget cuts thanks to your valor!
Unfortunately, our most primal fears have recently been
confirmed. The alien beings who have been studying us (and using
us as guinea pigs for purposes unknown) have joined forces with the
interdimensional Hellspawn that threaten our survival as a species.
Last Moonday, the President's nephew, Takao Wolfgang Ignacio Smith,
was abducted from his bunk at Quantico Boot Camp. Through the use
of Psi-Net sources and methods (remember,even though the MJ12 has been
around since 1947, its existence is still OMBRA!), we have located him
among several other POWs on the Hellworld Z'xorkej III in the Orion sector.
GO GET HIM and bring him back alive! Also the others, if you can.
You'll be relieved to know that we will arrange for the
dreadnought "Increase Mather" to project a forcefield into your
immediate dropzone. This will be maintained as long as feasible,
subject to opposition by the Enemy's space forces.
P.S.-- Funding and interdim constraints force us to send you
in with only a MK1 pistol, but intel assures us that the
weapons and supplies of the previous volunteers should most
probably be available for your use...somewhere.
P.P.S.-- Milintel cannot confirm that the latest mods to your
defensive systems will withstand the new pro-vuln tech you survived
on your last foray . You'd better trust your speed and wits, rather
than the wiztoys of DefResearch .
P.P.P.S.-- Psi-Net has taken the precaution of linking your life-force
with that of the POWs, the better to track your progress across
the parsecs. The only downside to linkage is: if the hostages go,
so do you.
So succeed, Marine.
*** Message Ends** Uttermost secret OMBRA** EYES ONLY ***
* Play Information *
Level # : MAP01
Single Player : Yes! Oh, yes!
Cooperative 2-4 Player : Yes, untested.
Deathmatch 2-4 Player : Yes, untested; Unlike previous editions,
deathmatch starts are arranged acceptably,
with multi-player-only weapons
Difficulty Settings : Yes, all. I have decided to take the Book's advice.
New Sounds : YES!
New Graphics : YES!
New Music : YES! D_YAMATO.MID downloaded from a.b.s.midi
New Sprites : YES! Two awesome new enemies to fry.
Demos Replaced : No-- but check out the new textures!
* Construction *
Base : Original; thanks to the creator of
the (excellent) Doom I UAC_DEAD.WAD (Leo Martin
Lim) for the way to make the special bridges.
Thanks also to Scott F. Crank for demonstration
of intelligent use of the AV Bug in WTRFRONT.WAD
and to Alex Mayberry the author of Starship
I & II (from CIS, not on ftp.cdrom.com as yet)
for the hyperspace concept.
Editor(s) used : 1) DETH 2.0 by Anthony Burden and Simon Oke
(somewhat buggy, but intuitively like DEU; will
choke on excessive vertex alterations between saves.)
2) Wintex-- outstanding Deutex shell by the author
of Deutex/DeuSF (Olivier Montanuy). Failed to
insert music tho' after multiple attmpts
(& I did indeed rtfm)
3) NWT 1.02-- used for music only.
My humble thanks to the authors of the above,
without whom the Doom universe would be drab
Creation time : 100+ hours. Far too long, but a man has to have
a hobby, and I don't golf (hope I don't fail my
anesthesiology oral boards this Oct because I
don't know what a 9 iron is!)
Release date : Uploaded MIA_SAR.WAD (episode 1) 6 April 95 to CIS.
Uploaded MIA_SAR2.WAD to CIS 13 May 95
Uploaded both of the above to ftp.cdrom.com 28 May 95
Uploading MIA3UFO.WAD to CIS and ftp.cdrom.com 9 July 95;
a.b.d. posting to follow.
Known Bugs : A few minor texture bleeds due to odd linedef
lengths-- but you'll be too busy & awed to notice.
Dedication : Thanks to my wife (Whay) & two kids (Alex & Andrew)
for their patience during my creative frenzy.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels.
If you make an *interesting* new wad out of mine, please let me
know-- I may want a copy for my collection!
You MAY distribute this WAD in any format, provided you include this file,
with no modifications; if this is included in any commercial format
(CD collection, etc.), you MUST send me a free, complete, fully functional
copy of the final product. I insist (only common courtesy, nicht wahr?).
THIS PWAD IS PROVIDED AS IS, WITH NO WARRANTY EITHER EXPRESSED OR IMPLIED.
ALTHOUGH I HAVE TRIED VERY HARD TO MAKE IT AS PERFECT AS THE SOFTWARE WILL
ALLOW, I CANNOT GUARANTEE THAT IT WILL WORK ON ANY SYSTEM DIFFERENT FROM MY
OWN (486 DX-4 100 MHz/16 MB RAM). USER ACCEPTS ALL RISKS OF USE, UP TO AND
INCLUDING VISIPLANE OVERFLOW (especially if you try no-clipping mode without
considering sector overload), HALLS OF MIRRORS, SLOW PLAY IN THE GRAVEYARD,
BLACK PLAGUE, and/or SYSTEM CRASHES! USE AT YOUR OWN RISK.
As this .wad includes new sprites, it must be "completed" with
all the rest of the Doom 2 sprites to function fully (due to a bug in
the ID software code). The old way (Star Wars Doom I, for example) was to
alter your IWAD permanently (or only semi-reversibly) using DMADDS/DMGRAPH.
NOW, thanks to Olivier Montanuy, I can include the freeware DeuSF to add
new "S"prites and "F"lats (no new flats in my wad) to the PWAD. So, after
installation, MIA3UFO will increase in size from ~1 MB--> ~5MB. Not to
worry, to save disk space, after you've finished playing, just enter
restore (or panxrest if all else fails) to reconstitute the old-sprite-free
wad you downloaded. YOUR IWAD SHOULD NOT BE AFFECTED IN ANY WAY, but you
do have a backup of doom2.wad v. 1.9 on your system or on disk or tape, no?
Just in case???
1) After unzipping all the files in MIA3UFO.ZIP to your DoomII
subdirectory (where your IWAD resides), just type install to have
DeuSF complete the PWAD with all the other DoomII sprites. The game
will immediately launch automatically.
2) After you've played the first time, you can use the batch
file mia3.bat to carry out the following command: doom2 -file mia3ufo.wad
Note that you should edit your batch file to reflect where you are
keeping mia3ufo if not in the same subdirectory as your IWAD.
3) REPEATING: If you are backing up your hard drive, or just to
save space, you can run restore to shrink mia3ufo back to 1 MB for zipping; reinstall
as above prn (doctor talk for as needed).
Live long & prosper and happy dooming!
--- Dr. Archvile
FILES INCLUDED IN MIA3UFO.ZIP:
mia3ufo.txt -- this file
mia3ufo.wad -- the PWAD without the old sprites
deusf.exe -- the program to install the old sprites into mia3ufo.wad
deusf.txt -- the instructions for deuSF-- Should not be needed!
omthanks.txt -- credits for deutex/deuSF-- included by me out of courtesy
delete after reading & sending Olivier a message of gratitude!
install.bat -- installs sprites using deuSF
panxrest.bat -- my paranoid .bat file to restore the pwad if the
batch file >restore command fails
mia3.bat -- a simple .bat file to run mia3ufo after the first time