Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

OFFICE.WAD

   (8 reviews)
Sign in to follow this  

Guest

About This File

What makes this level so interesting is it's 'office'-building highrise design (thus the name). There are 5 floors that are nearly identical. Each floor has an up and down 'elevator' which is actually a teleporter. If you didn't know that doom doesn't allow it, you'd swear this level has multiple floors! This WAD is for those of you who are tired of all the huge, complicated, nearly impossible, and frustrating levels out there. THIS WAD is designed to be FUN. Isn't that what games are all about anyway? EVERY weapon is available, sustaining health is available, and every enemy makes an appearance! Also, for those of you who HATE poorly aligned textures, I spent time to make sure I didn't irritate you!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I'm really surprised this wad is still around. I made it during my last semester at Akron U. I guess it was good enough to last all these years in cyberspace. Yeah, the multiple floor thing was cool at the time, but as the other reviewer said, my original entusiasm seems out-dated. I see my obsolete email from college is still up there. My new high-traffic email is: jkontrad@aol.com

Share this review


Link to review
Guest

Unknown date

  
I expected something that looked remotely like a office, and was dissapointed: the map consists of bare gray rooms with monsters and barrels. The "5 floor effect" is convincing, though. It's not a bad map, taking into account the date it was made. -- 3/5

Share this review


Link to review
Guest

Unknown date

  
It's a suitably sterile office building full of angry cow-orkers. The big boss blocks the exit, but you can just run past, or you can easily kill him if you don't mess up the "get the BFG" trick. Never did find that blue key though...

Share this review


Link to review
Guest

Unknown date

  
The readme file is strikingly naive and quite likeable for it. It was a trend in the early days of Doom wads for people to model real-life locations such as office buildings etc; nobody does that nowadays because it's futile, and once you've seen one "toilet" / "television" / "bed" it gets boring. This level is very spartan (the walls are almost uniformly concrete). "There are 5 floors that are nearly identical" says the readme; yup.

Share this review


Link to review
  • File Reviews

    • By erzboesewicht · Posted
      Had a lot of fun with this mapset, which is inspired in PWADs of the Olden Tymes. The visuals are pretty ugly, but the intrincate layouts, often probably freehand drawn, compensate for that. Most maps are linear but have branches, loops and optional areas which make them interesting to explore. Only the first maps were a bit weaker in my opinion. My favourite map was probably MAP09 with the huge height differences and some cool vistas of an underground (retro)futuristic city.   Gameplay is mostly easy, with some exceptions like MAP08 but which seldom really reach "Plutonia" difficulty, although hitscanners can drain the often relatively scarce health fastly and there are some surprise traps as well. However, you're often given more than adequate weaponry, like BFGs for some cover-less archviles.   The "vedette" of this mapsets are the secret hunts: while some tripwire lift secrets were a bit too difficult to hear for my taste, I'm very fond above all of the tiny ledges and the shootable switches in unconventional locations. Huge LOL to the cute midis, above all map04 and map11, and "Children" sounded almost like the original (did Robert Miles use my soundfont)? Anyway, that mapset inspired me to look into really old maps and mapsets before the Memento Mori era. Deserves its cacoward (4,5/5).
    • By Doomkid · Posted
      Thanks to a post by Maes, I found out about this wad. The Maniac MIDI is catchy and fun, and the level itself is still an enjoyable romp today. The idea that you're under the sea is a creative touch.
    • By DoomShark · Posted
      If this was the 2001 year I would rate this 5/5. But in 2022 this wad is nothing but a lame retro.   I got the feeling that this wad was trying to showcase the advanced Zdoom capabilities rather than trying to create a good game play, and even with the advanced features the design still feels flat!   HMP or lower players will probably enjoy this as it is a below average difficulty with plenty of ammo/items.   I wanted to rate this 2.5/5 stars, but since half star cannot be selected I rated it 3 stars. We really need to be able to select half a star in rating.    
    • By LouigiVerona · Posted
      I love SkillSaw's work and this is a magnificent wad, but I am writing this review to mark it for folks like me, who would love the level design, but wouldn't connect with the gameplay. Which is fine, no wad is made for every player.   What didn't work for me in this megawad - as far as I checked it out, playing several levels from different packs - was gameplay geared towards maneuverability and making it without strong weapons and much ammo.   To me Doom is a shooter. When faced with a lot of strong enemies, I would like to be able to get them down with a double shotgun or a rocket launcher. These levels are more about running around quickly with a gun, a berserk pack and a shotgun with only a few shells. In he middle of the level you typically get a chaingun.   And that just turns the game into a platformer for me, which is fine, just not my kind of gameplay.   The design and music are top notch. Even the menu is eye candy. I wanted to adore this project, but I just cannot connect with it.   I will, however, keep it on my hard drive and return to it from time to time. Will update this review if I ever get it.
    • By Phalgrin · Posted
      Played this first from the Master Levels CD, good memories.
×