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OFFICE.WAD

   (8 reviews)
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About This File

What makes this level so interesting is it's 'office'-building highrise design (thus the name). There are 5 floors that are nearly identical. Each floor has an up and down 'elevator' which is actually a teleporter. If you didn't know that doom doesn't allow it, you'd swear this level has multiple floors! This WAD is for those of you who are tired of all the huge, complicated, nearly impossible, and frustrating levels out there. THIS WAD is designed to be FUN. Isn't that what games are all about anyway? EVERY weapon is available, sustaining health is available, and every enemy makes an appearance! Also, for those of you who HATE poorly aligned textures, I spent time to make sure I didn't irritate you!


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Unknown date

  
I'm really surprised this wad is still around. I made it during my last semester at Akron U. I guess it was good enough to last all these years in cyberspace. Yeah, the multiple floor thing was cool at the time, but as the other reviewer said, my original entusiasm seems out-dated. I see my obsolete email from college is still up there. My new high-traffic email is: jkontrad@aol.com

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Unknown date

  
I expected something that looked remotely like a office, and was dissapointed: the map consists of bare gray rooms with monsters and barrels. The "5 floor effect" is convincing, though. It's not a bad map, taking into account the date it was made. -- 3/5

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Unknown date

  
It's a suitably sterile office building full of angry cow-orkers. The big boss blocks the exit, but you can just run past, or you can easily kill him if you don't mess up the "get the BFG" trick. Never did find that blue key though...

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Unknown date

  
The readme file is strikingly naive and quite likeable for it. It was a trend in the early days of Doom wads for people to model real-life locations such as office buildings etc; nobody does that nowadays because it's futile, and once you've seen one "toilet" / "television" / "bed" it gets boring. This level is very spartan (the walls are almost uniformly concrete). "There are 5 floors that are nearly identical" says the readme; yup.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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