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Santa Rosa 8 ASSAULT

   (2 reviews)
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About This File

I hope you didn't loaded my first Santa Rosa WAD; it was a shame. I have worked during the last weeks to give you the improved version I promissed you. And if you were disapointed with the first one (I´m sure you were), try this one and you will inmediately note the GREAT DIFFERENCE. First, I have to say that not all the things in this WADs were done by me, so I have to give credits to the following persons: *Steve McCrea, Simon Wall, & Elias Papavassilopoulos (sm@eng.cam.ac.uk) for some textures borrowed from TRINITY.WAD *Norman Scott/Tim Scott (norman.scott@flatland.com / tscott@plains.nodak.edu) for the sprites borrowed from their R2wolf.zip *Olivier Montanuy ( montanuy@dmi.ens.fr ) for the great pine borrowed from SWGFX4.zip * The creators of Wolfenstein * The creators of Doom * The creators of WinTex * The creators of Deu2 * The creators of Doom Cad * Bill Neisius for his audio and graphic editors for both Doom and Wolfenstein

Now, here comes the description of what I have done: In the Santa Rosa 8 WAD, you can know by yourself how is my house here in Metepec, Mexico. I put any single detail of my house in this new Level including those archs in my garage (I hope you like them). I even added and changed some textures sprites to give my WAD the real appearence of my house. I changed some sprites such as the Medikit, the Compumap, the trees and the columns. And for some nostalgic remembrance, I placed some of the stuff from Wolfstein3D. You won't be disapointed with the new sounds I added. I recorded them from a popular Video Game of an earth worm in a powerful suit.In addition to all this, I improved the level, repairing all those stupid bugs and adding more and better distributed enemies and weapons, more locked doors, better shaded zones, a new city sky, improved textures and more.

I have to warn you that before you play this WADs, you have to run INSTALL.BAT, to complete the sprites and flats. Just copy the files (including deusf.exe) to your DOOM ][ directory and run Install.

Y AQUI VA ALGO PARA TODOS LOS DOOM ADICTOS DE MEXICO: ! QUE DE POCA MADRE ESTA EL NIVEL QUE HICE! ! Y QUE VIVA MEXICO CABRONES!

A final word: DOOM ][ is an hiper-very-excelent game: don't copy it illegally.


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Meril

  

Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)

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Unknown date

  
The readme made me smile. "DOOM ][ is an hiper-very-excelent game" - damn right. The level itself is rubbish, though, although it's amusing as a manic sensory assault. It's a "my house" map with all the flaws (and were all of these authors *really* multi-millionaires?) , but there are so many samples and new sprites that it's like overdosing on Mountain Dew, which I enjoy. The author invites people to visit him at university, which is charming.

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  • File Reviews

    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
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