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Santa Rosa 8 ASSAULT

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About This File

I hope you didn't loaded my first Santa Rosa WAD; it was a shame. I have worked during the last weeks to give you the improved version I promissed you. And if you were disapointed with the first one (I´m sure you were), try this one and you will inmediately note the GREAT DIFFERENCE. First, I have to say that not all the things in this WADs were done by me, so I have to give credits to the following persons: *Steve McCrea, Simon Wall, & Elias Papavassilopoulos (sm@eng.cam.ac.uk) for some textures borrowed from TRINITY.WAD *Norman Scott/Tim Scott (norman.scott@flatland.com / tscott@plains.nodak.edu) for the sprites borrowed from their R2wolf.zip *Olivier Montanuy ( montanuy@dmi.ens.fr ) for the great pine borrowed from SWGFX4.zip * The creators of Wolfenstein * The creators of Doom * The creators of WinTex * The creators of Deu2 * The creators of Doom Cad * Bill Neisius for his audio and graphic editors for both Doom and Wolfenstein

Now, here comes the description of what I have done: In the Santa Rosa 8 WAD, you can know by yourself how is my house here in Metepec, Mexico. I put any single detail of my house in this new Level including those archs in my garage (I hope you like them). I even added and changed some textures sprites to give my WAD the real appearence of my house. I changed some sprites such as the Medikit, the Compumap, the trees and the columns. And for some nostalgic remembrance, I placed some of the stuff from Wolfstein3D. You won't be disapointed with the new sounds I added. I recorded them from a popular Video Game of an earth worm in a powerful suit.In addition to all this, I improved the level, repairing all those stupid bugs and adding more and better distributed enemies and weapons, more locked doors, better shaded zones, a new city sky, improved textures and more.

I have to warn you that before you play this WADs, you have to run INSTALL.BAT, to complete the sprites and flats. Just copy the files (including deusf.exe) to your DOOM ][ directory and run Install.

Y AQUI VA ALGO PARA TODOS LOS DOOM ADICTOS DE MEXICO: ! QUE DE POCA MADRE ESTA EL NIVEL QUE HICE! ! Y QUE VIVA MEXICO CABRONES!

A final word: DOOM ][ is an hiper-very-excelent game: don't copy it illegally.


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Unknown date

  
The readme made me smile. "DOOM ][ is an hiper-very-excelent game" - damn right. The level itself is rubbish, though, although it's amusing as a manic sensory assault. It's a "my house" map with all the flaws (and were all of these authors *really* multi-millionaires?) , but there are so many samples and new sprites that it's like overdosing on Mountain Dew, which I enjoy. The author invites people to visit him at university, which is charming.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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