Title : Santa Rosa 8 ASSAULT * New level for
Filename : the most important:
sta_ros2.wad (level and textures);
wolfchar.wad (New sprites and Wolfstein sprites)
Author : Luis Gerardo Reyes Vega
Email Address : firstname.lastname@example.org
Misc. Author Info : Also builder of "MEGA-TETRIS" for
the MS-DOS QBasic. (Check it!)
Description : I hope you didn't loaded my first
Santa Rosa WAD; it was a shame.
I have worked during the last weeks
to give you the improved version I
promissed you. And if you were
disapointed with the first one (I´m
sure you were), try this one and you
will inmediately note the GREAT
First, I have to say that not all
the things in this WADs were done by
me, so I have to give credits to the
*Steve McCrea, Simon Wall, & Elias Papavassilopoulos (email@example.com)
for some textures borrowed from TRINITY.WAD
*Norman Scott/Tim Scott (firstname.lastname@example.org / email@example.com)
for the sprites borrowed from their R2wolf.zip
*Olivier Montanuy ( firstname.lastname@example.org )
for the great pine borrowed from SWGFX4.zip
* The creators of Wolfenstein
* The creators of Doom
* The creators of WinTex
* The creators of Deu2
* The creators of Doom Cad
* Bill Neisius for his audio and graphic
editors for both Doom and Wolfenstein
Now, here comes the description of what I
In the Santa Rosa 8 WAD, you can know
by yourself how is my house here in
Metepec, Mexico. I put any single
detail of my house in this new Level
including those archs
in my garage (I hope you like them).
I even added and changed some textures
sprites to give my WAD the real
appearence of my house. I changed some
sprites such as the Medikit, the Compumap,
the trees and the columns.
And for some nostalgic remembrance, I placed
some of the stuff from Wolfstein3D.
You won't be disapointed with the new
sounds I added. I recorded them from a
popular Video Game of an earth worm in
a powerful suit.In addition to all this,
I improved the level, repairing all those
stupid bugs and adding more and better
distributed enemies and weapons, more
locked doors, better shaded zones, a new
city sky, improved textures and more.
I have to warn you that before you play this
WADs, you have to run INSTALL.BAT, to complete
the sprites and flats. Just copy the files (including
deusf.exe) to your DOOM ][ directory and run Install.
Y AQUI VA ALGO PARA TODOS LOS DOOM ADICTOS
! QUE DE POCA MADRE ESTA EL NIVEL QUE HICE!
! Y QUE VIVA MEXICO CABRONES!
A final word:
DOOM ][ is an hiper-very-excelent game:
don't copy it illegally.
Additional Credits to: Claudia Montiel Polis :)
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Not implemented
New Sounds : Yes, including those from Wolfstein.
New Graphics : Yes ... check the new textures
extracted from my house and from Trinity.wad
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch.
Editor(s) used : DOOMCAD 5.1, DEU2, WinTex (Excelent
program), COREL PHOTOPAINT, Paint Shop.
Known Bugs : If you find a very significant Bug,
please make me know it, I will try to
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
You MAY distribute this WAD, provided you include this file.
You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
You may do whatever you want with this file.
* Where to get this WAD *
If you come some day here to Toluca, you can find me
here at the ITESM, asking for Luis Gerardo Reyes or
asking for me with my registration: 524 617.
Any sugestions are accepted.
If you modify this wad: please give me a copy.
If you want to work with me building wad's, just call me .
Soon I will give you a totally new level.
(Im planning to build a level from my Grandmother´s House in
Thanks a lot. ... and play a Lot ;)