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Do That Imp

   (8 reviews)
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About This File

My 1st attempt at building a level. Please tell me your comments, good & bad. There are player starts for co-op and deathmatch, but since I have little experience with either, I don't know if the level's good for that. I had only my husband and myself to test it out, so if you'd like to help me test future levels, let me know.


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Meril

  

Large map for 1995, about 250 kills. Design is poor, not much details etc. Ammo and health is tight, but doable. Monster placement is good except overuse of lost souls. Overall not bad.

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hex11

  
Great map, with perfect level of detail, and moody lighting. I'm surprised this is a first map! (especially since it's made with DEU)

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Guest

  
good basic doom. Nothing fancy, no overkill, just old fashioned fun.

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Guest

Unknown date

  
Despite being called "Do That Imp" this level isn't rude at all. This is an entertaining old map that suffers badly from a couple of darkened mazes, mostly scattered with lost souls. There's even an inward spiral. The gameplay is solid. There's a nice sewer section where you fight on a small walkway amidst slime. If the mazes were cut right down, and the boss fights were more intense, it would be pretty decent; it's a shame the author didn't do any more levels.

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Unknown date

  
OMG A FEMALE DOOMER!

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Guest

Unknown date

  
I can't make up my mind about this one. It's an early WAD (mid-95) with large, undetailed rooms, long, dark corridors and pointless rooms/layout. But the author has a good basic understanding of how to create good fights. The ammo balance, traps and monster placement are all quite okay (except for an obvious infatuation with lost souls). The best part is a sewer section with some resistance. If you're a fan of old maps you'll probably find this "okay". Fastidious doomers needn't bother. --2/5

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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