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Do That Imp

   (8 reviews)
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About This File

My 1st attempt at building a level. Please tell me your comments, good & bad. There are player starts for co-op and deathmatch, but since I have little experience with either, I don't know if the level's good for that. I had only my husband and myself to test it out, so if you'd like to help me test future levels, let me know.


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Meril

  

Large map for 1995, about 250 kills. Design is poor, not much details etc. Ammo and health is tight, but doable. Monster placement is good except overuse of lost souls. Overall not bad.

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hex11

  
Great map, with perfect level of detail, and moody lighting. I'm surprised this is a first map! (especially since it's made with DEU)

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Guest

  
good basic doom. Nothing fancy, no overkill, just old fashioned fun.

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Guest

Unknown date

  
Despite being called "Do That Imp" this level isn't rude at all. This is an entertaining old map that suffers badly from a couple of darkened mazes, mostly scattered with lost souls. There's even an inward spiral. The gameplay is solid. There's a nice sewer section where you fight on a small walkway amidst slime. If the mazes were cut right down, and the boss fights were more intense, it would be pretty decent; it's a shame the author didn't do any more levels.

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Guest

Unknown date

  
OMG A FEMALE DOOMER!

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Guest

Unknown date

  
I can't make up my mind about this one. It's an early WAD (mid-95) with large, undetailed rooms, long, dark corridors and pointless rooms/layout. But the author has a good basic understanding of how to create good fights. The ammo balance, traps and monster placement are all quite okay (except for an obvious infatuation with lost souls). The best part is a sewer section with some resistance. If you're a fan of old maps you'll probably find this "okay". Fastidious doomers needn't bother. --2/5

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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