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Do That Imp

   (8 reviews)
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About This File

My 1st attempt at building a level. Please tell me your comments, good & bad. There are player starts for co-op and deathmatch, but since I have little experience with either, I don't know if the level's good for that. I had only my husband and myself to test it out, so if you'd like to help me test future levels, let me know.


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Meril

  

Large map for 1995, about 250 kills. Design is poor, not much details etc. Ammo and health is tight, but doable. Monster placement is good except overuse of lost souls. Overall not bad.

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hex11

  
Great map, with perfect level of detail, and moody lighting. I'm surprised this is a first map! (especially since it's made with DEU)

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Guest

  
good basic doom. Nothing fancy, no overkill, just old fashioned fun.

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Guest

Unknown date

  
Despite being called "Do That Imp" this level isn't rude at all. This is an entertaining old map that suffers badly from a couple of darkened mazes, mostly scattered with lost souls. There's even an inward spiral. The gameplay is solid. There's a nice sewer section where you fight on a small walkway amidst slime. If the mazes were cut right down, and the boss fights were more intense, it would be pretty decent; it's a shame the author didn't do any more levels.

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Guest

Unknown date

  
OMG A FEMALE DOOMER!

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Guest

Unknown date

  
I can't make up my mind about this one. It's an early WAD (mid-95) with large, undetailed rooms, long, dark corridors and pointless rooms/layout. But the author has a good basic understanding of how to create good fights. The ammo balance, traps and monster placement are all quite okay (except for an obvious infatuation with lost souls). The best part is a sewer section with some resistance. If you're a fan of old maps you'll probably find this "okay". Fastidious doomers needn't bother. --2/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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