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DEADBASE.WAD - `Wasteland: Dead Base'

   (16 reviews)
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About This File

the setting is open-field/city-like, bright light, many buildings, high demand of processing power.

This is my first attempt at creating WAD files for DOOM. The creation of this WAD was made possible by the two great programs called DEU 5.1 and BSP 1.1.

In this WAD I made my attempt at the creation of multi-floor buildings using teleporters along staircases. The only 'true' teleporter is the one in the beginning, all subsequent teleport effects should be ignored (if you don't look at the map too often the illusion of multi-floor is better....) The jammed door that you will find helps creating the effect of two separate floors.

I also tried to concentrate in creating a realistic (and also playable) lighting conditions, I wanted to have buildings cast shadows, but that would require more hours of sector hacking and many more 2-sided LineDefs which would slow down the game a lot, so I dropped the idea. As for the difficulty, this is an average level, the experienced player will have no problem to complete it.


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Unknown date

  
Extremely fun, extremely well designed map...That is if you actually try to -play- the map, instead of go all sunder on it, or just play it looking for detail, like most of the reviewers have. Extremely atmospheric, extremely nice pacing, and overall just a really awesome map, especially for 1994. The ending kinda disappointed me though, really had me there for a second!

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Unknown date

  
This is by far the most athmospheric map ever done for doom. Its true value is revealed only in coop play. I love it.

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Guest

Unknown date

  
Ok map, not that great in my opinion, some of the texture schemes are a bit... weird.

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Guest

Unknown date

  
Ah the memories...this is probably the first PWAD I ever played (or one of the small group of my first PWADS), and if I'm not wrong it was supposed to be "paired" with "Mountain of fire" :-) 5/5 just for the nostalgia.

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Unknown date

  
This is from May 1994. It's basically a simple town-style map, with lots of one-room buildings. Most have a few power-ups, some have crate mazes. There's a surprisingly large amount of monsters, although they're mostly weak, and you can just chaingun 'em. The design is bland, with a few clever bits - information screens and some multi-storey staircase / teleports. Overall it's nostalgic, but should have been condensed to a quarter the size.

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Unknown date

  
Hardy a classic. It's just a bunch of square, gray rooms arranged in a semi-realistic way. 3/5

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Unknown date

  
Bad: Dull, unchallenging gameplay; Many drab, useless rooms. Good: Large, semi-non-linear layout; No noticeable errors; Crude but interesting room-over-room effects. Funny: The two dead, armored Marines in bed together. Overall: There are worse ways to kill a few minutes. 2/5 -VV

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Unknown date

  
I agree with VV. Nothing special.

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Unknown date

  
As for me, it's just a bit of nostalgia - I remember playing this map in 1995... Then I rediscovered it by sheer luck few months ago...

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Unknown date

  
yay, i love this map! a true classic. -sargebaldy

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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