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DEADBASE.WAD - `Wasteland: Dead Base'

   (17 reviews)
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About This File

the setting is open-field/city-like, bright light, many buildings, high demand of processing power.

This is my first attempt at creating WAD files for DOOM. The creation of this WAD was made possible by the two great programs called DEU 5.1 and BSP 1.1.

In this WAD I made my attempt at the creation of multi-floor buildings using teleporters along staircases. The only 'true' teleporter is the one in the beginning, all subsequent teleport effects should be ignored (if you don't look at the map too often the illusion of multi-floor is better....) The jammed door that you will find helps creating the effect of two separate floors.

I also tried to concentrate in creating a realistic (and also playable) lighting conditions, I wanted to have buildings cast shadows, but that would require more hours of sector hacking and many more 2-sided LineDefs which would slow down the game a lot, so I dropped the idea. As for the difficulty, this is an average level, the experienced player will have no problem to complete it.


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Argenteo

  

First in the trilogy. Nice introduction. A bunch of buildings to explore. Conserve your ammo, don't know what could happen latter. Into -> Mntfire.wad -> Sandsdth.wad. They were meant to be played continously, ignore the ammo room on subsequent maps.

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Unknown date

  
Extremely fun, extremely well designed map...That is if you actually try to -play- the map, instead of go all sunder on it, or just play it looking for detail, like most of the reviewers have. Extremely atmospheric, extremely nice pacing, and overall just a really awesome map, especially for 1994. The ending kinda disappointed me though, really had me there for a second!

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Unknown date

  
This is by far the most athmospheric map ever done for doom. Its true value is revealed only in coop play. I love it.

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Unknown date

  
Ok map, not that great in my opinion, some of the texture schemes are a bit... weird.

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Unknown date

  
Ah the memories...this is probably the first PWAD I ever played (or one of the small group of my first PWADS), and if I'm not wrong it was supposed to be "paired" with "Mountain of fire" :-) 5/5 just for the nostalgia.

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Unknown date

  
This is from May 1994. It's basically a simple town-style map, with lots of one-room buildings. Most have a few power-ups, some have crate mazes. There's a surprisingly large amount of monsters, although they're mostly weak, and you can just chaingun 'em. The design is bland, with a few clever bits - information screens and some multi-storey staircase / teleports. Overall it's nostalgic, but should have been condensed to a quarter the size.

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Unknown date

  
Hardy a classic. It's just a bunch of square, gray rooms arranged in a semi-realistic way. 3/5

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Unknown date

  
Bad: Dull, unchallenging gameplay; Many drab, useless rooms. Good: Large, semi-non-linear layout; No noticeable errors; Crude but interesting room-over-room effects. Funny: The two dead, armored Marines in bed together. Overall: There are worse ways to kill a few minutes. 2/5 -VV

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Unknown date

  
I agree with VV. Nothing special.

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Unknown date

  
As for me, it's just a bit of nostalgia - I remember playing this map in 1995... Then I rediscovered it by sheer luck few months ago...

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Unknown date

  
yay, i love this map! a true classic. -sargebaldy

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  • File Reviews

    • By 4shockblast · Posted
      I believe I am legally obliged to give this WAD 4 stars.
    • By Walter confetti · Posted
      A basic, classic looking map with some cute design in the layout and lighting choices, especially the atmosphere creation due to studied dark areas poorly lightened, but ruined by the near lack of ammo in the map and the almost cruel usage of demon hordes.
    • By Walter confetti · Posted
      It's a small silly mapset. The maze in E1M3 is garbage, but i hate mazes in FPS with all my heart. Over this, it's a silly funny wad.
    • By Walter confetti · Posted
      If you like running in circles against a demons horde, been blinded by shitty light usage and enjoy tutti-frutti effect on almost every walls present (really, i think i'll going to dream these texture schemes tonight), this is the map for you. Seeing this map must be a alpha version of another wad quoted in one of the older reviews, kinda throw me away the "Bill Gates anonymously testing the backrooms for Doom" joke, but eh, take it the same. 1 star, even with the decent outdoor area after the red key door. Of course this is a map that caught by the filename... who call a map Windows 7?
    • By Logamuffin · Posted
      Thought it was cool... for like the first 30 minutes. After that it started to drag really hard. I didn't even finish the level, though I got 5 of the keys before I got stuck.
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