Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DEADBASE.WAD - `Wasteland: Dead Base'

   (17 reviews)
Sign in to follow this  

Guest

About This File

the setting is open-field/city-like, bright light, many buildings, high demand of processing power.

This is my first attempt at creating WAD files for DOOM. The creation of this WAD was made possible by the two great programs called DEU 5.1 and BSP 1.1.

In this WAD I made my attempt at the creation of multi-floor buildings using teleporters along staircases. The only 'true' teleporter is the one in the beginning, all subsequent teleport effects should be ignored (if you don't look at the map too often the illusion of multi-floor is better....) The jammed door that you will find helps creating the effect of two separate floors.

I also tried to concentrate in creating a realistic (and also playable) lighting conditions, I wanted to have buildings cast shadows, but that would require more hours of sector hacking and many more 2-sided LineDefs which would slow down the game a lot, so I dropped the idea. As for the difficulty, this is an average level, the experienced player will have no problem to complete it.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Argenteo

  

First in the trilogy. Nice introduction. A bunch of buildings to explore. Conserve your ammo, don't know what could happen latter. Into -> Mntfire.wad -> Sandsdth.wad. They were meant to be played continously, ignore the ammo room on subsequent maps.

Share this review


Link to review
Guest

Unknown date

  
Extremely fun, extremely well designed map...That is if you actually try to -play- the map, instead of go all sunder on it, or just play it looking for detail, like most of the reviewers have. Extremely atmospheric, extremely nice pacing, and overall just a really awesome map, especially for 1994. The ending kinda disappointed me though, really had me there for a second!

Share this review


Link to review
Guest

Unknown date

  
This is by far the most athmospheric map ever done for doom. Its true value is revealed only in coop play. I love it.

Share this review


Link to review
Guest

Unknown date

  
Ok map, not that great in my opinion, some of the texture schemes are a bit... weird.

Share this review


Link to review
Guest

Unknown date

  
Ah the memories...this is probably the first PWAD I ever played (or one of the small group of my first PWADS), and if I'm not wrong it was supposed to be "paired" with "Mountain of fire" :-) 5/5 just for the nostalgia.

Share this review


Link to review
Guest

Unknown date

  
This is from May 1994. It's basically a simple town-style map, with lots of one-room buildings. Most have a few power-ups, some have crate mazes. There's a surprisingly large amount of monsters, although they're mostly weak, and you can just chaingun 'em. The design is bland, with a few clever bits - information screens and some multi-storey staircase / teleports. Overall it's nostalgic, but should have been condensed to a quarter the size.

Share this review


Link to review
Guest

Unknown date

  
Hardy a classic. It's just a bunch of square, gray rooms arranged in a semi-realistic way. 3/5

Share this review


Link to review
Guest

Unknown date

  
Bad: Dull, unchallenging gameplay; Many drab, useless rooms. Good: Large, semi-non-linear layout; No noticeable errors; Crude but interesting room-over-room effects. Funny: The two dead, armored Marines in bed together. Overall: There are worse ways to kill a few minutes. 2/5 -VV

Share this review


Link to review
Guest

Unknown date

  
I agree with VV. Nothing special.

Share this review


Link to review
Guest

Unknown date

  
As for me, it's just a bit of nostalgia - I remember playing this map in 1995... Then I rediscovered it by sheer luck few months ago...

Share this review


Link to review
Guest

Unknown date

  
yay, i love this map! a true classic. -sargebaldy

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×