Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

8City2

   (8 reviews)
Sign in to follow this  

Guest

About This File

Here is 8City2, a city with 8 buildings level for Doom 2. There are a few secrets to this level, including some "secret" new graphics, see if you can discover them.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zahid

  
A very basic city/town based map with low polished combats and novice ammo/item placement ...i stuck in dark room...not worth second visit...

Share this review


Link to review
Guest

Unknown date

  
I liked it

Share this review


Link to review
Memfis

Unknown date

  
8 flat buildings with some stuff in them. Usually you need to find some hidden trigger to get back on the street. There are some new hilariously unfitting midis so be sure to IDMUS through the first few levels.

Share this review


Link to review
Guest

Unknown date

  
It's a very simple map, offering some coarse one-room-buildings. The real challenge in this, is to find out, how the door opens, so that you can leave the room and go to the next. In most cases it's a trigger line somewhere in the room. I found this concept very stupid, because you're desperately running through boring rooms in search of an invisible line... 1/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
This is orrible

Share this review


Link to review
  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
×