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Death Factory

   (5 reviews)
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About This File

In the past 3 years you have been to hell and back, and have saved the whole world from destruction. Just when you thought you were able to take your vacation you find out about the DEATH FACTORY. Your goal is to destroy the demons runnin' the place.


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Guest

  
Not bad it was somewhat fun 3/5

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Guest

  
3 rooms. You start with grabbing a BFG, then enter the 2nd room. You walk around, face some monsters, and get more weapons. Then you go to the last room, kill the cybie, and that's it. It's not that it's awful, but it just has about zero value. 1* because it is made in 1995.

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This is not even worth a rating. Bullshit.

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Unknown date

  
Small, marble-styled remake of Doom 2's map 32. Plain, but not bad-looking. Very fun and quick to play through, with plenty of ammo and health and some heavy monsters to take out. --2/5

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Unknown date

  
A chance to be foreman to the factory of the dead - an infamous butcher of demise, no less. Except that it's not a very good level. As the other review says it's just like Grosse, but simpler and smaller. There are 16 monsters, the hardest being two barons of hell and a cyberdemon (who is in a separate chamber). No nazis, no hidden side-rooms. Might have been fun with a shed-load more monsters.

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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