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MNTFIRE.WAD - `Wasteland: Mountain of Fire'

   (15 reviews)
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About This File

the setting is inside a volcano: there are corridors, rooms and some larger areas. Overall the level should run smoothly on all machines.

The creation of this WAD was made possible by the two great programs called DEU 5.1 and BSP 1.1 (dmgraph and wt helped, too). In this WAD I continued my work in the creation of realistic lighting effects. When you walk through corridors you will find areas lit by torches. Don't expect any torch in natural cracks..... Some of the rooms have objects (pillars, etc) which cast shadows onto the floor and on the walls.

This level takes place in a volcano, volcanoes contain lava, and lava is deadly. If you fall into the lava YOU ARE DEAD. There's no way to get out of it. If you see dangerous ledges then SAVE YOUR GAME. Special effects include: waterfall with sound, a couple of attempts to recreate cave-ins, a fallen bridge and computer messages! The difficulty is higher than Dead Base.


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Guest

Unknown date

  
Another masterpiece from antoio barsella, the guy who brought us this map's prequel deadbase. Its superb, absolutely legendary.

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Doomkid

Unknown date

  
Where's the damn yellow key? I can't find it so I can't beat the map.. Pretty monotonous layout, but for 1994, it's not too bad.

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Guest

Unknown date

  
voted 4.5 stars (before mine) I expected a good map... disapointing... bad gameplay and a few nice touches don`t help 1.5/5

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Guest

Unknown date

  
Bad: New textures are so-so; backtracking through the winding tunnels can get dull. Good: Visually ahead of its time, with effective, moody lighting and impressive detailing; when played in sequence with DeadBs10 (as intended), health/ammo balance is quite good; fairly large level that will take a while to explore and complete. Overall: One of the best `94 maps out there. Those who seek retro goodness, look no further! 5/5 -VV

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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