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MNTFIRE.WAD - `Wasteland: Mountain of Fire'

   (16 reviews)
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About This File

the setting is inside a volcano: there are corridors, rooms and some larger areas. Overall the level should run smoothly on all machines.

The creation of this WAD was made possible by the two great programs called DEU 5.1 and BSP 1.1 (dmgraph and wt helped, too). In this WAD I continued my work in the creation of realistic lighting effects. When you walk through corridors you will find areas lit by torches. Don't expect any torch in natural cracks..... Some of the rooms have objects (pillars, etc) which cast shadows onto the floor and on the walls.

This level takes place in a volcano, volcanoes contain lava, and lava is deadly. If you fall into the lava YOU ARE DEAD. There's no way to get out of it. If you see dangerous ledges then SAVE YOUR GAME. Special effects include: waterfall with sound, a couple of attempts to recreate cave-ins, a fallen bridge and computer messages! The difficulty is higher than Dead Base.


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Argenteo

  

Through fire rock tunnels, looking for the source of evil. Great atmosphere, a hidden gem from 94'. Follows -> Sandsdth.wad 

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Guest

Unknown date

  
Another masterpiece from antoio barsella, the guy who brought us this map's prequel deadbase. Its superb, absolutely legendary.

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Doomkid

Unknown date

  
Where's the damn yellow key? I can't find it so I can't beat the map.. Pretty monotonous layout, but for 1994, it's not too bad.

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Guest

Unknown date

  
voted 4.5 stars (before mine) I expected a good map... disapointing... bad gameplay and a few nice touches don`t help 1.5/5

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Guest

Unknown date

  
Bad: New textures are so-so; backtracking through the winding tunnels can get dull. Good: Visually ahead of its time, with effective, moody lighting and impressive detailing; when played in sequence with DeadBs10 (as intended), health/ammo balance is quite good; fairly large level that will take a while to explore and complete. Overall: One of the best `94 maps out there. Those who seek retro goodness, look no further! 5/5 -VV

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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