Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

MNTFIRE.WAD - `Wasteland: Mountain of Fire'

   (15 reviews)
Sign in to follow this  

Guest

About This File

the setting is inside a volcano: there are corridors, rooms and some larger areas. Overall the level should run smoothly on all machines.

The creation of this WAD was made possible by the two great programs called DEU 5.1 and BSP 1.1 (dmgraph and wt helped, too). In this WAD I continued my work in the creation of realistic lighting effects. When you walk through corridors you will find areas lit by torches. Don't expect any torch in natural cracks..... Some of the rooms have objects (pillars, etc) which cast shadows onto the floor and on the walls.

This level takes place in a volcano, volcanoes contain lava, and lava is deadly. If you fall into the lava YOU ARE DEAD. There's no way to get out of it. If you see dangerous ledges then SAVE YOUR GAME. Special effects include: waterfall with sound, a couple of attempts to recreate cave-ins, a fallen bridge and computer messages! The difficulty is higher than Dead Base.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Another masterpiece from antoio barsella, the guy who brought us this map's prequel deadbase. Its superb, absolutely legendary.

Share this review


Link to review
Doomkid

Unknown date

  
Where's the damn yellow key? I can't find it so I can't beat the map.. Pretty monotonous layout, but for 1994, it's not too bad.

Share this review


Link to review
Guest

Unknown date

  
voted 4.5 stars (before mine) I expected a good map... disapointing... bad gameplay and a few nice touches don`t help 1.5/5

Share this review


Link to review
Guest

Unknown date

  
Bad: New textures are so-so; backtracking through the winding tunnels can get dull. Good: Visually ahead of its time, with effective, moody lighting and impressive detailing; when played in sequence with DeadBs10 (as intended), health/ammo balance is quite good; fairly large level that will take a while to explore and complete. Overall: One of the best `94 maps out there. Those who seek retro goodness, look no further! 5/5 -VV

Share this review


Link to review
  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
×