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Fucking Hostile Psychoholic Slosh

   (5 reviews)
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About This File

6 new and very hard (but fair) levels for Doom2 that took me months to plan out and create. These levels are as fine tuned and detailed as the real Doom2 levels but are recomended for above average players only. Sorry, but not created for deathmatch or cooperative. SAVE OFTEN OR DIE!!!


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Unknown date

  
chaingunner rape and hordes of imps do not make for good gameplay.3/5

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Unknown date

  
ment for the more skilled doomers (by skilled i mean can kill 50 imps all at wonce with a shotgun) if you consider yourself a vetrin goahead and try it but if not skip it... 3/5

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Unknown date

  
good chalinging levels

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Unknown date

  
Good old-fashioned fun! While texturing is inconsistent and the architecture is oddly angular, the gameplay is good with excellent monster placement and good ammo balance.

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Unknown date

  
Great name. The maps are pretty good too. The layout etc is simple, but the gameplay is solid. There's a limited monster palette: mostly former humans, plus imps. There's a chaingunner trap that is overused, and there are too many hit-switch, run-to-door puzzles. The levels start to get really good at Map03. If you only play one, play Map04. Surprisingly hard for 1995 maps; and you only get the little shotgun. Map06 best, but you can't pistol start.

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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