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Fucking Hostile Psychoholic Slosh

   (5 reviews)
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6 new and very hard (but fair) levels for Doom2 that took me months to plan out and create. These levels are as fine tuned and detailed as the real Doom2 levels but are recomended for above average players only. Sorry, but not created for deathmatch or cooperative. SAVE OFTEN OR DIE!!!


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Unknown date

  
chaingunner rape and hordes of imps do not make for good gameplay.3/5

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Unknown date

  
ment for the more skilled doomers (by skilled i mean can kill 50 imps all at wonce with a shotgun) if you consider yourself a vetrin goahead and try it but if not skip it... 3/5

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Unknown date

  
good chalinging levels

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Unknown date

  
Good old-fashioned fun! While texturing is inconsistent and the architecture is oddly angular, the gameplay is good with excellent monster placement and good ammo balance.

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Unknown date

  
Great name. The maps are pretty good too. The layout etc is simple, but the gameplay is solid. There's a limited monster palette: mostly former humans, plus imps. There's a chaingunner trap that is overused, and there are too many hit-switch, run-to-door puzzles. The levels start to get really good at Map03. If you only play one, play Map04. Surprisingly hard for 1995 maps; and you only get the little shotgun. Map06 best, but you can't pistol start.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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