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EPI1BEST.WAD

   (9 reviews)
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About This File

This is a collection of the finest, custom made DOOM levels ever made :) EPI1BEST.WAD replaces Episodes 1 to Episodes 8 in DOOM v1.2 REGISTERED! It will not work in the shareware version!


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Doomkid

  
lol voting low on 1994 maps is like looking at a photo from the 1940's and being like "WTF ITS NOT IN COLOR WHAT A PIECE OF SHIT"

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Guest

  
@ low-voters: this is from April 1994, not from 2015. Try to understand that these map builders didn't have nowadays superfast hardware, 2560x1600 graphics, DB2 & style guides. Hell no, many players even didn't have a mouse... Besides that, NO-ONE had 22 years experience in playing DooM. So in those days f.e. mazes were quite hot. Therefore rating according to 2015 standards is unfair to the point of braindead. And no, not all maps were that good, but in 1994 cortyr_b was considered legendary. Definitely.

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Guest

  
Map1 is an unplayable abomination. Maps2&3 marginally better. Proceeds to barely average from there. No way does this merit a 3 star average score. It's crap basically.

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Unknown date

  
This is an E1 replacement, from April 1994. There's no information about the designers. M1 is an unbelievably horrible maze. M2 is hardly better. It has a curious "TTN" logo. I remember seeing M3 elsewhere in the archive, it's sub-average. M4 is a decent techbase/dungeon, but you can bypass half of the monsters by straferunning onto the exit. M5, M6 are horrible mazes. M7 also horrible, M8 flashes of competence but not enough. Overall a poor advert for 1994.

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Unknown date

  
The individual levels are: 1) 11INHELL.WAD (id=22) 2) TTADOM11.WAD (id=104) 3) MEGAWATT.WAD (id=169) 4) 11BONES.WAD (id=20) 5) AMBUSH.WAD (id=130) 6) LEGEND.WAD E1M1 (id=200) 7) FLASH.WAD (id=114) 8) CORTYR_B.WAD (id=166) N_A

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Unknown date

  
Avoid.

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Unknown date

  
Replace the first map with something else and you have a classic set.

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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