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EPI1BEST.WAD

   (9 reviews)
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About This File

This is a collection of the finest, custom made DOOM levels ever made :) EPI1BEST.WAD replaces Episodes 1 to Episodes 8 in DOOM v1.2 REGISTERED! It will not work in the shareware version!


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Doomkid

  
lol voting low on 1994 maps is like looking at a photo from the 1940's and being like "WTF ITS NOT IN COLOR WHAT A PIECE OF SHIT"

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Guest

  
@ low-voters: this is from April 1994, not from 2015. Try to understand that these map builders didn't have nowadays superfast hardware, 2560x1600 graphics, DB2 & style guides. Hell no, many players even didn't have a mouse... Besides that, NO-ONE had 22 years experience in playing DooM. So in those days f.e. mazes were quite hot. Therefore rating according to 2015 standards is unfair to the point of braindead. And no, not all maps were that good, but in 1994 cortyr_b was considered legendary. Definitely.

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Guest

  
Map1 is an unplayable abomination. Maps2&3 marginally better. Proceeds to barely average from there. No way does this merit a 3 star average score. It's crap basically.

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Unknown date

  
This is an E1 replacement, from April 1994. There's no information about the designers. M1 is an unbelievably horrible maze. M2 is hardly better. It has a curious "TTN" logo. I remember seeing M3 elsewhere in the archive, it's sub-average. M4 is a decent techbase/dungeon, but you can bypass half of the monsters by straferunning onto the exit. M5, M6 are horrible mazes. M7 also horrible, M8 flashes of competence but not enough. Overall a poor advert for 1994.

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Unknown date

  
The individual levels are: 1) 11INHELL.WAD (id=22) 2) TTADOM11.WAD (id=104) 3) MEGAWATT.WAD (id=169) 4) 11BONES.WAD (id=20) 5) AMBUSH.WAD (id=130) 6) LEGEND.WAD E1M1 (id=200) 7) FLASH.WAD (id=114) 8) CORTYR_B.WAD (id=166) N_A

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Unknown date

  
Avoid.

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Unknown date

  
Replace the first map with something else and you have a classic set.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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