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ROGUES2, version 1.131

   (5 reviews)
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About This File

ROGUES2 is similar to ROGUES I made in September 1994. It's a level for games who prefere the shotgun. Of course you can find the other weapons too, but it should be possible to finish this level just with the shotgun. This level mainly consists of very detailed rooms, with a lot of windows, doors and other possibilities to hide behind and shoot each other. Although I I couldn't test this level for multiplayer game it should work very well in that mode. In some places in this level are small difficulties, so don't forget: Think first, then move !


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StupidBunny

  
Lots of fun, though pretty easy to get lost. The GRAY textures get tiring after a while, but there's just enough variation to keep it from getting too tedious. Another great map from the early days of Doom.

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Never_Again

  
An outstanding map. Clean design, fairly involved layout, superb texturing and lots of Sarges to keep you on your toes.

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Guest

Unknown date

  
This is the follow-up to id=856. It's similar - a grey stone techbase - but more expansive, with a bit more detail. The layout is either pleasingly intricate or annoyingly aimless depending on your taste. As before you fight imps and shotgun men almost exclusively, and so although there's a lot of action, it gets boring. I ended up with no idea where to get, except that I could straferun to the exit anyway.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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