Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

ROGUES2, version 1.131

   (5 reviews)
Sign in to follow this  

Guest

About This File

ROGUES2 is similar to ROGUES I made in September 1994. It's a level for games who prefere the shotgun. Of course you can find the other weapons too, but it should be possible to finish this level just with the shotgun. This level mainly consists of very detailed rooms, with a lot of windows, doors and other possibilities to hide behind and shoot each other. Although I I couldn't test this level for multiplayer game it should work very well in that mode. In some places in this level are small difficulties, so don't forget: Think first, then move !


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

StupidBunny

  
Lots of fun, though pretty easy to get lost. The GRAY textures get tiring after a while, but there's just enough variation to keep it from getting too tedious. Another great map from the early days of Doom.

Share this review


Link to review
Never_Again

  
An outstanding map. Clean design, fairly involved layout, superb texturing and lots of Sarges to keep you on your toes.

Share this review


Link to review
Guest

Unknown date

  
This is the follow-up to id=856. It's similar - a grey stone techbase - but more expansive, with a bit more detail. The layout is either pleasingly intricate or annoyingly aimless depending on your taste. As before you fight imps and shotgun men almost exclusively, and so although there's a lot of action, it gets boring. I ended up with no idea where to get, except that I could straferun to the exit anyway.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×