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Reactor: Final Version

   (6 reviews)
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About This File

Last version (I promise) of the first Doom level I ever made. I made the original version over a year ago. While I was completing The Waterfront, someone emailed me, saying how much they liked Reactor. So for old times sake, I went back and played it. How embarrassing! By my current standards, it sucked! So when The Waterfront was done, I decided to do a complete make- over on Reactor. I wanted the Doom 2 monsters so I converted it. I had to borrow a few of the Doom 1 textures to make it look right, namely the episode 1 sky and the sladdrips. Also, since I was never really happy with the Doom 2 music, and since it was looking sort of reminiscent of the Doom 1 levels, I borrowed one of my favorite Doom 1 themes (e1m3).


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roadworx

  
this is actually really good, especially for 1996!

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Unknown date

  
The original of this was for Doom 1 and came out in mid-1994; this is therefore an old-school reactor level, complete with obligatory (and unshielded!) central core. The Doom II monsters even seem a little out of place. It's good fun, especially for something so old, and has a polished and clean old-fashioned design.

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Unknown date

  
4/5 But why gray crates have brown tops?

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Unknown date

  
Too easy 3/5

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Unknown date

  
Good map.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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