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Reactor: Final Version

   (6 reviews)
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About This File

Last version (I promise) of the first Doom level I ever made. I made the original version over a year ago. While I was completing The Waterfront, someone emailed me, saying how much they liked Reactor. So for old times sake, I went back and played it. How embarrassing! By my current standards, it sucked! So when The Waterfront was done, I decided to do a complete make- over on Reactor. I wanted the Doom 2 monsters so I converted it. I had to borrow a few of the Doom 1 textures to make it look right, namely the episode 1 sky and the sladdrips. Also, since I was never really happy with the Doom 2 music, and since it was looking sort of reminiscent of the Doom 1 levels, I borrowed one of my favorite Doom 1 themes (e1m3).


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roadworx

  
this is actually really good, especially for 1996!

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Unknown date

  
The original of this was for Doom 1 and came out in mid-1994; this is therefore an old-school reactor level, complete with obligatory (and unshielded!) central core. The Doom II monsters even seem a little out of place. It's good fun, especially for something so old, and has a polished and clean old-fashioned design.

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Unknown date

  
4/5 But why gray crates have brown tops?

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Unknown date

  
Too easy 3/5

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Unknown date

  
Good map.

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  • File Reviews

    • By Rimantas · Posted
      Better play Wolfenstein 3D with keyboard only, thousand times in a row.
    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
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