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Frag City

   (4 reviews)
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About This File

You start out in the middle of an arena, if you are able to reach a teleporter, you can enter the second area. There is also a special third area you can fight or run through.

What is different about this Wad that 300 others don't have? Hint: look at the ceiling, :)

1. No bottlenecks: every spot has at least two exits; you can't be locked down. You also have to watch at least two places for enemies.

2. Better weapons selection: if you select the first two weapons levels, only shotgun, chainsaw and pistol are available. At level 3, chaingun is available and at level 4, rocket launcher is available. Why do this? We found in playing deathmatch, that the game became too easy with the plasma rifle or rocket launcher all the time. It also made the game's outcome depend on whoever got to the biggest weapon first.

Shotgun and Pistol can be evaded. Plasma gun makes getting killed too easy. Rockets can kill just from the blast wave. The reduction in firepower makes the game more interesting since even an inexperienced player can do killing damage to a seasoned veteran.

An inexperienced player is no match against a more experienced one even with equal high- powered weaponary. This also makes the game more fun since you never know what will happen.


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Guest

Unknown date

  
It's a deathmatch level, really; there are 34 weak monsters and loads of ammo. Includes a version for Doom1. There is a swastika, and there's also a christian cross and a star of David (which probably pisses off Muslims). As a single-player level it's a non-starter.

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Unknown date

  
i beat it in less than 1 minute on diff. 3, so i tried nightmare and it took me about 1:30, shitty map.

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Guest

Unknown date

  
ace deathmatch wad!

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Guest

Unknown date

  
this map has a nazy cross... w/o even being in a WW2/wolf3d based map.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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