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Frag City

   (4 reviews)
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About This File

You start out in the middle of an arena, if you are able to reach a teleporter, you can enter the second area. There is also a special third area you can fight or run through.

What is different about this Wad that 300 others don't have? Hint: look at the ceiling, :)

1. No bottlenecks: every spot has at least two exits; you can't be locked down. You also have to watch at least two places for enemies.

2. Better weapons selection: if you select the first two weapons levels, only shotgun, chainsaw and pistol are available. At level 3, chaingun is available and at level 4, rocket launcher is available. Why do this? We found in playing deathmatch, that the game became too easy with the plasma rifle or rocket launcher all the time. It also made the game's outcome depend on whoever got to the biggest weapon first.

Shotgun and Pistol can be evaded. Plasma gun makes getting killed too easy. Rockets can kill just from the blast wave. The reduction in firepower makes the game more interesting since even an inexperienced player can do killing damage to a seasoned veteran.

An inexperienced player is no match against a more experienced one even with equal high- powered weaponary. This also makes the game more fun since you never know what will happen.


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Guest

Unknown date

  
It's a deathmatch level, really; there are 34 weak monsters and loads of ammo. Includes a version for Doom1. There is a swastika, and there's also a christian cross and a star of David (which probably pisses off Muslims). As a single-player level it's a non-starter.

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Unknown date

  
i beat it in less than 1 minute on diff. 3, so i tried nightmare and it took me about 1:30, shitty map.

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Guest

Unknown date

  
ace deathmatch wad!

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Guest

Unknown date

  
this map has a nazy cross... w/o even being in a WW2/wolf3d based map.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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