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DAMNATION ALLEY

   (6 reviews)
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About This File

This is an outdoor "City" Level designed for Deathmatch with a few things in mind: a. Variety. I wanted a level that lacked the typical mirror symmetry of many WADs. Almost all the buildings are unique and offer interesting locations to earn your frags. Players are drawn to different elevations for more interesting attacks. b. Open Areas with Easy Access. I prefer the open outdoor "wargame" feel to a DeathMatch level as opposed to maze-like levels. For the most part, doors just get in the way of a fast paced DeathMatch game. Thus, doors were used sparingly. Windows are passable, making for great last-minute escape routes (as well as to jump through to surprise your opponent). The outdoors are well lit so you can see your opponents. Indoors tends to be a little darker, but not pitch black. Lots of room to maneuvre as well so you'll have to earn your kill! d. Size. Big enough for four players, but not large enough to prevent 2 players from never seeing one another. There are plenty of windows and the area is quite open, so even two players shoul have little trouble finding one another. c. Looks. You'll be looking at the level quite a bit during a DeathMatch level so it might as well look good. I spent quite a bit of time ensuring all the textures were mapped properly (where possible). There's a lot of construction detail as well, which explains the large size of this SINGLE level WAD.


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Guest

Unknown date

  
Map13 clone: area with a lot of very small buildings. Texture use and decoration are not bad, but the map has many irritating texture misalignments. Gameplay @ UV is plain poor because there's way, way too much weaponry and ammo for the amount of monsters, and the map can be completed without firing even one single shot. 3 for the map - 1 for the gameplay + 1 for the effort = 3/5. Could indeed be quite nice for DM with 3-6 players.

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Doomkid

Unknown date

  
Comment above makes no sense. This is a sweet DM map! It's in dwango20.wad

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Guest

Unknown date

  
Not as good as RAED's FATE LANE. Sorry.

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Guest

Unknown date

  
You guys need to get outside and find a girl... Your Dad.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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