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SATANIC DOOM v1.1

   (3 reviews)
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About This File

One of the best patch of levels ever written for DOOM. Detailed and realistic construction on each of the levels. Great gameplay and realistic effects (light sourcing, smart placing of barrels, etc...) And wait 'till you see Multiplayer mode... Believe me, try these levels, you won't regret it... This is version 1.1, slightly upgraded to fix some bugs and add some things... I also made the levels slighly harder...


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Guest

Unknown date

  
It's a great wad, and being unknown for many years makes lots of people wonder if there are any lost tresures deep within the doom community. Texturing feels good and this is no slap-dash job. Overall, a real good spin which will waste a couple of minutes.

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Guest

Unknown date

  
This is an old wad, but I found it to be pretty good! There were some texture alignment errors, and a HOM pit I couldn't escape from, but beyond those errors the gameplay and overall texturing was excellent. (I'm the first person to rate this in 12 years...how exciting!) 4/5

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Doomkid

Unknown date

  
These maps are OK, but nothing special. Clashy texturing everywhere, and I could never picture a deathmatch here - these are dated coop maps. 3 stars

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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