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ISKP, Institut fuer Strahlen- & Kernphysik der TU Berlin

   (5 reviews)
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About This File

Monsters invaded our peaceful institute! Kill'em and search the exit! (What more do you want to know?)


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Doomkid

Unknown date

  
it's old and it shows, but it's not a bad map, just a little boring.

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Guest

Unknown date

  
95, not much better than 94, but still and improvement.

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Guest

Unknown date

  
This is dated July 1995, and hails from the land of lederhosen and the word "wüstenspringmaus" . Like all college / hotel-style levels it suffers from having a lot of small square rooms that you have to explore one after the other. The detailing isn't bad (there are some nice computer consoles) but the gameplay is rote, and the final battle seems very unsatisfying, just one arch-vile versus your plasma gun. The exit is semi-hidden.

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Guest

Unknown date

  
For a 1995 wad not bad, but there are too many of this kind of level (especially graphics)... 2/5

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Guest

Unknown date

  
The three guys above me are completely right. Including the Wüstenspringmaus. Still, I found this a bit creepy to play. I'm in Berlin and could easily make a visit to this place and see how it looks today, almost 20 years later. So, this map is kind of a time travel. Weird feeling.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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