Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Triple-Play (or, Practice What You Preach :)

   (10 reviews)
Sign in to follow this  

Guest

About This File

There sure doesn't seem to be too many single- player levels being made any more. Why? Is no one playing them because after you figure out where the monsters and keys and weapons are, there's no challenge any more? Well, I've addressed that problem -- this is the first level I've seen (and I've seen a lot of them, kiddies; over 1,700 at last count) with semi-random monster placement. Suffice it to say you won't play this level quite the same way twice. >:)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zahid

  
An Epic map in my opinion...gameplay is so smartly balanced with evergreen challenging battles...visually modern for 95...another cool thing is layout/design...map feel bigger than actual.. although those semi-secrets areas weren't very impressive....

Share this review


Link to review
Guest

Unknown date

  
Sweet Awesome cool Awesomest Coolest Bestest

Share this review


Link to review
Guest

Unknown date

  
A very good early level from over decade ago, when Bill Clinton was president. Crumbs, I remember DX4s, they were a poor man's Pentium. Ah, DX2/66, the optimal system back in the first days I played Doom. Yes, anyway, the level is very good, a bit sprawling and long but great fun and surprisingly hard (it killed me! in 2006!).

Share this review


Link to review
Guest

Unknown date

  
Pretty damn good.

Share this review


Link to review
Guest

Unknown date

  
4/5

Share this review


Link to review
Memfis

Unknown date

  
Crazy level with like 7 clashing texturing themes. It was boring to play so I started skipping stuff I didn't feel like killing and died soon.

Share this review


Link to review
Guest

Unknown date

  
I liked it

Share this review


Link to review
Guest

Unknown date

  
Cool early map by one of the Requiem authors. It starts off easy and gets harder as you progress, though there is a ton of ammo and health. It's mostly square, but the texturing is nice and varied. 4/5

Share this review


Link to review
  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
×