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Triple-Play (or, Practice What You Preach :)

   (13 reviews)
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About This File

There sure doesn't seem to be too many single- player levels being made any more. Why? Is no one playing them because after you figure out where the monsters and keys and weapons are, there's no challenge any more? Well, I've addressed that problem -- this is the first level I've seen (and I've seen a lot of them, kiddies; over 1,700 at last count) with semi-random monster placement. Suffice it to say you won't play this level quite the same way twice. >:)


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_bruce_

  

Nice blast from the past when shovelware CDs were a "Doomer's" delight and an endless source of fascination(and sometimes frustration).

Relative to the tools used a good map but in no way on par with the stock maps design wise. Some nifty ambushes and clever routes nonetheless.

 

One of the better ones from a gone era - 4/5 1995 stars and 2/5 in respect to today.

 

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Synami

  

Pretty neat level for something made in 1995. The ammo I find to be a little too generous and the enemy placement drastically varies in quality, talking about the... everything which teleports in the blue room, but there's also nice sections like the final fight containing barons, arachnotrons and even an archvile! I'll say that the several themes in this map don't work that well when squished right next to each other, but they look fine on their own. For what it's worth, it hasn't held up great but I still like it.

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Argenteo

  

Semi-random placement (?), dense populated playground, somewhat challenging, It must have been difficult to run these thing in early 95. Like it.

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Zahid

  
An Epic map in my opinion...gameplay is so smartly balanced with evergreen challenging battles...visually modern for 95...another cool thing is layout/design...map feel bigger than actual.. although those semi-secrets areas weren't very impressive....

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Guest

Unknown date

  
Sweet Awesome cool Awesomest Coolest Bestest

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Guest

Unknown date

  
A very good early level from over decade ago, when Bill Clinton was president. Crumbs, I remember DX4s, they were a poor man's Pentium. Ah, DX2/66, the optimal system back in the first days I played Doom. Yes, anyway, the level is very good, a bit sprawling and long but great fun and surprisingly hard (it killed me! in 2006!).

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Guest

Unknown date

  
Pretty damn good.

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Guest

Unknown date

  
4/5

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Memfis

Unknown date

  
Crazy level with like 7 clashing texturing themes. It was boring to play so I started skipping stuff I didn't feel like killing and died soon.

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Cool early map by one of the Requiem authors. It starts off easy and gets harder as you progress, though there is a ton of ammo and health. It's mostly square, but the texturing is nice and varied. 4/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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