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Gorilla Gore

   (5 reviews)
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All-round single level for DOOM one.


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Walter confetti

  

A nice short map similar to Military Base, lots of action, pretty nice new textures modified from stock textures, pretty competent layout and fun short map overall.

I don't get why the switches textures are all screwed up. Maybe a problem in the compiling from the author? Who knows?

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Guest

  
Small and simple 3-minutes level. Quite simple and boring layout, primitive texture use, almost no decoration, so overall very little ambiance, and @ UV simple and (worse) unattractive gameplay that made me yawn. Rated as a '95 map: far below average, and as 2014 map: plain awful. BTW @ Never_Again ^: nofi, but is this your own map you're reviewing? 4* is clearly :lol: /nofi

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Never_Again

  
An all-around good small map: non-linear, well-interconnected, with interesting architecture, excellent texturing and plenty Tyson action. It's possible to squeeze your way through to the blue key and rush to the RL - then it's rocket-fest time!

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Unknown date

  
This is a pretty decent old-fashioned level from the past. Solid design, although everything is well-lit. It's quite small, with 75 monsters, lots of cacodemons, a couple of barons of hell. You have quite a few rockets however, although you don't get them until near the end. Not nearly as hard as the readme suggests, but then again I'm playing with a mouse on a machine that was, in 1995, supercomputer-fast.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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