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Hospital (Krankes Haus)

   (2 reviews)
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About This File

O.K., this Level is meant to resemble a hospital. Thats why I included a lot of selfmade graphics. Imagine your were kidnapped by some sort of Mad Doctor, who intends to do some nasty experiments with you. When they took you away, they gave You a shot so you were unconscious. Finally you wake up in some sort of a prisoncell. For some reason (I don't know myself) You have a gun in Your hand. For some other reason, all the doctors and nurses turned into weird monsters (probably they all fell victim to the Mad Doctor). Well, escape.


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azrael1982

  
A good map, really. Not a big level by any standards, yet you have to use your brains. As it was released in 1995, I have to truly recommend this one.

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Unknown date

  
A medium-sized theme map (set in a hospital with other small sections thrown in). The start almost made me stop playing, but the map improves. New textures look okay, and the progression isn't too confusing (although you need to find secrets to get to the exit). Gameplay is on the easy side. Some fights and secrets are stupid, and some are clever (like a small maze section which changes appearance as you go through). All in all, a mixed bag, but clearly worth your time if you like old-school maps. --3/5

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  • File Reviews

    • By abunchoftrash · Posted
      honestly the weirdest wad that ever released. play it if you have the option.
    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
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