Title : Mines of Death for Doom ][
Filename : MINEWAR2.WAD
Author : Richard Martin
Email Address : firstname.lastname@example.org
Misc. Author Info : Let me know what you think of this level!
Description : I created this level specifically for Doom 1.6 with
deathmatch v2.0 in mind. I retextured it and added
monsters and weapons for Doom ][. It's a little
harder than MINEWAR.WAD (the Doom version). It's
also (in my opinion) fleshed out a little better.
On to more important info: DO NOT ERASE THE
REJECT MAP FOR THIS LEVEL! If you don't know what I
mean, then you probably don't have to worry about
it. You can erase the reject block map of a wad
file by looking at it with almost any wad editor
then saving the file. You can also erase the reject
map by rebuilding the wad with some node builders.
There is a second exit switch to the secret
level. Try and find it!
There are many jumps across canyons. Some of
these jumps are difficult. Don't get discouraged.
I didn't intend for there to be any secret to these
jumps, I just meant for them to be difficult. I
obviously put some of the better goodies on the
higher levels, so if you are playing this level in
deathmatch, DON'T GIVE UP YOUR HIGH GROUND!
This level was obviously designed with
deathmatch in mind. There are LOTS of ambush and
scouting spots available, especially if you make
it to higher ground. This level also plays
remarkably well in single-player and cooperative
There are a couple of "special effects" in this
level. I put a couple of "two-way" mirrors in here.
Beasties can only see through them if they are on
the "two-way" side. You won't be able to see the
beasties. If, however, you manage to get behind
the "two-way" side, you can shoot at beasties
without fear. They won't be able to find you, and
will helplessly wander around, waiting to be put
out of their misery!
Additional Credits to : Barry Johnston for testing all of my levels.
* Play Information *
Map # : MAP 15
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Fully implemented
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New levels from scratch
Editor(s) used : DEU 5.21, BSP 1.1, DeeP 6.13, RMB 1.0
Known Bugs : None. This level has at least three months of
play-testing behind it. (At least six if you
include the play-testing for MINEWAR.WAD for Doom.)
All the bugs have been worked out of it. I DESPISE
downloading wad files that have bugs!
* Copyright / Permissions *
Authors MAY use these levels as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact and at least consider giving me a little of the money you're
making off of my work.
* Where to get this WAD *
FTP sites: ftp.cdrom.com