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DOOMCAD 6.1 (beta)

   (38 reviews)
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Doom, Doom2, and Heretic level editor. All new interface and Integrity Checker. 3D preview, Prefab Construction, etc.


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Building a decent and reliable level editor requires a lót of effort and skills, most players don't have the faintest idea how much. Therefore building & giving it away for free per definition earns solid 5* and a well-meant thank you.

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Old and a bit outdated now that sourceports have far more capacities than what Doom2 did; but it was rather cool in its time and it has an excellent tutorial.

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Its a nice editor, but it has problems on my XP

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there are better editors around, 2 stars

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When I used this in 1996, it was a decent cad program. It was hard to learn but damn fun. Drafted up my middle school and ran through it killing demons which held the place of my teachers in their classrooms. ahh, the memories... 4/5

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Good editor. Have used it for many years prior to DB. But it does have a few problems. 3/5 -pc

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This was the first level editor I've ever used(around 2003 if my memory serves right). Now it is outdated and has compatible issues. Thanks for the memories DoomCAD :D Philnemba-3/5

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bad editor. doesnt find file 'knife.vbx'

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that's not an error in doomcad, that's just bad compatibility in winxp. runs fine in any other windows. my editor of choice. --sargebaldy

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damned

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This was my first editor. I loved the 3d preview (rendering took ages on my old pc) and I also liked the way how it builds nodes (it takes even more time). I was making just simple maps so the slow speed was just marginal problem. The biggest problem I had with it was, that it didn't preserve the aspect ratio and I wasn't able to build square room. :D Nostalgic 4/5 - Damned

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Five stars to offset troll above.

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  • File Reviews

    • By NuMetalManiak · Posted
      from a mechanical perspective, this is pretty fucking good. the idea of escaping a torturous prison area by punching your way through makes a whole lot of sense. the big slaughter room is pretty good mechanics wise, especially with the conveyor, the tower controls, and the pickaxe secret. for some reason when a monster telefrags the baron by entering the machine, he somehow manages to survive the barrel teleport for some dumb reason. the escape route out of the castle is admirable, and there's even a dead body to shoot to actually get a secret along the way. the murky gray water with friction is nice.   but from a gameplay perspective, other than the berserk punching at the beginning, this one doesn't offer much to be honest. it's got good ideas but the combat is meh.
    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
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