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Nasty11.wad

   (1 review)
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About This File

A nice/nasty deathmatch with the big weapons (rocket/plasma) being easy to get to, but *VERY* hard to use to any effect (ie. you can't see where you're shooting). Lots of frags, lots of shooting people in the back.

There isn't a level exit, so don't look for one.


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Unknown date

  
This level ought to be in the deathmatch directory, it is totally unsuited for single play. It is a symettrical arena with a pit in the center containing the bigger weapons, when you fall into the pit you can't get out, and you can't see out (but others can see in). Visuals are not all that appealing. I didn't test it on multiplayer but doubt it would be very good.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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